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The mythical ideal of 1E?
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<blockquote data-quote="Allister" data-source="post: 4549066" data-attributes="member: 1082"><p>Er, I think both Hussar AND JDBlatherings are right.</p><p></p><p>Take a look at <a href="http://www.enworld.org/forum/general-rpg-discussion/167628-treasure-leveling-comparisons-ad-d1-b-ed-d-d-d3-updated-11-17-08-a.html" target="_blank">this</a></p><p></p><p>Quasqueton not only listed the GP but also the TREASURE in terms of magic items that you could find.</p><p></p><p>Look at the treasure for both Keep and Village.</p><p></p><p>For KotB for example, by the end of the adventure, there's a good chance that the characters that can wear armour have an AC of 1 (if not -1) and that's WITHOUT if they had rolled lucky and had a defensive adjustment thanks to a DEX of 15+.</p><p></p><p>By the time you get to Against the Giants, there's a damn good chance that for a heavy armour-wearing class,having an AC of below -4 could be considered "normal".</p><p></p><p>Against giants, like Hussar said and matches my experience, a ranger or fighter could literally stand there in the middle and simply not get hit AT ALL thanks to the difference between the hitting power of giants and the armour class of said character.</p><p></p><p>Now where JDBlatherings might be remembering would be the thef and mage who couldn't get such a low AC. Looking again at the treasure table, there's ALSO a good chance that a mage or rogue wouldn't have an AC better than 4 and something higher would be not unexpected.</p></blockquote><p></p>
[QUOTE="Allister, post: 4549066, member: 1082"] Er, I think both Hussar AND JDBlatherings are right. Take a look at [URL="http://www.enworld.org/forum/general-rpg-discussion/167628-treasure-leveling-comparisons-ad-d1-b-ed-d-d-d3-updated-11-17-08-a.html"]this[/URL] Quasqueton not only listed the GP but also the TREASURE in terms of magic items that you could find. Look at the treasure for both Keep and Village. For KotB for example, by the end of the adventure, there's a good chance that the characters that can wear armour have an AC of 1 (if not -1) and that's WITHOUT if they had rolled lucky and had a defensive adjustment thanks to a DEX of 15+. By the time you get to Against the Giants, there's a damn good chance that for a heavy armour-wearing class,having an AC of below -4 could be considered "normal". Against giants, like Hussar said and matches my experience, a ranger or fighter could literally stand there in the middle and simply not get hit AT ALL thanks to the difference between the hitting power of giants and the armour class of said character. Now where JDBlatherings might be remembering would be the thef and mage who couldn't get such a low AC. Looking again at the treasure table, there's ALSO a good chance that a mage or rogue wouldn't have an AC better than 4 and something higher would be not unexpected. [/QUOTE]
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