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<blockquote data-quote="Kaodi" data-source="post: 3511355" data-attributes="member: 1231"><p><strong>Wir, Therendor 18, 998 YK</strong></p><p></p><p><span style="color: YellowGreen"><em>Going soft on me, Klik? Do you no longer wish to become the great and powerful dungeon master? I know you do, Klik. You must learn that in order to win the game, occassionally a piece must be removed from the play. Either Barayle dies, or we go back to looking for another suitable group of minions, Klik.</em></span></p><p></p><p>Guided by the steady light of the magical lantern, you and your companions slowly descend into the bowels of the small peninsula upon which Sharn rests. The tunnel is very rough, rarely flat enough to be able to walk without having to watch your step. In several places there have been cave-ins, with rubble blocking all but a narrow section of the passage, and at least one you had to pause to move some rocks so that Ogre could maneouver through to the other side. Little is said, though you notice Seneira smile seductively at you, eyes twinkling, one time she looks back from her place behind Barayle.</p><p></p><p>The further you go down, the warmer it gets, though there is only a little variation in truth. At about the time the tunnel begins to turn into a hewn passage, you also pick up a faint scent of decaying wood. By the time the passage begins to widen out, it has been over an hour since you began your descent.</p><p></p><p><span style="color: YellowGreen"><em>I find it to be a wonder that this has not all collapsed under the massive weight of your lofty towers, Klik. Make sure you do not all die down here, eh, Klik? I would be very upset at the prospect of being trapped beneath the earth again, Klik, so soon after my release.</em></span></p><p></p><p>The passage suddenly turns into a large cavern, and the group comes to a halt. Barayle lifts the latern up and begins to carefully scan the cavern with its light. In the shadows, you can make out the the ruins of a small part of Sharn's ancient past. </p><p></p><p>Carved into the stone are walls and doorways, winding staircases and imposing statues, battered and broken in some places, in perfect repair in others. The cavern is shaped somewhat like a horseshoe, with what appears to be the main building occupying the centre, a wide opening flanked by two statues of proud looking hobgoblin warriors. Following one of the staircases, you notice that there are in fact two levels, with several multi-tiered ledges. </p><p></p><p>The whole area seems a little damp, and you can see the rotting remains of wooden doors and various cabinets and racks that line the walls. The water might come the citys constant rain storms, but perhaps condensation from the steam that comes from using vast amounts of water for cooling below in the Cogs. You suspect that centuries of water damage may have played a hand in the collapse of parts of the stairway and walls, which have left a great deal of debris scattered around. There is even a small pool of water in the dip in the floor between the passage opening and the main building.</p><p></p><p>Not surprisingly, you hear nothing that cannot be attributed to you or your companions.</p><p></p><p>" <span style="color: Silver">Not too bad, I suppose, for goblins,</span> " quips Ghunar, breaking the silence. " <span style="color: Silver">I would've that they could've made something last would stand up a little better, even after all these years.</span> " Gesturing to Ogre, he asks, " <span style="color: Silver">How about you light a few torches to pass around, so the rest of you can spread out a bit?</span> "</p><p></p><p>Nodding slightly, the warforged takes off his pack and begins looking through it, eventually coming up with three torches, as well as some flint and steel. After a few strikes, he manages to light them all, passing one to Nilayne, one to you, and keeping one for himself.</p><p></p><p>Leaning up against Barayle, Seneira asks, " <span style="color: Silver">Now that we've found our grand dungeon, my love, where do we begin?</span> "</p><p></p><p>Smiling, he turns towards you and asks, " <span style="color: Silver">What do you think, Klik? Now that I've gotten us here, how about you show us how a professional begins his exploration?</span> "</p><p></p><p><span style="color: YellowGreen"><em>Quite the false flatterer, is he not, Klik? Well, we will show him, Klik. All in good time.</em></span></p><p></p><p>( Finally. I'm really sorry it took so long to get something done, and I'm more sorry that I tend to lose a lot somewhere between the grand vision and the actual description. )</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3511355, member: 1231"] [b]Wir, Therendor 18, 998 YK[/b] [COLOR=YellowGreen][I]Going soft on me, Klik? Do you no longer wish to become the great and powerful dungeon master? I know you do, Klik. You must learn that in order to win the game, occassionally a piece must be removed from the play. Either Barayle dies, or we go back to looking for another suitable group of minions, Klik.[/I][/COLOR] Guided by the steady light of the magical lantern, you and your companions slowly descend into the bowels of the small peninsula upon which Sharn rests. The tunnel is very rough, rarely flat enough to be able to walk without having to watch your step. In several places there have been cave-ins, with rubble blocking all but a narrow section of the passage, and at least one you had to pause to move some rocks so that Ogre could maneouver through to the other side. Little is said, though you notice Seneira smile seductively at you, eyes twinkling, one time she looks back from her place behind Barayle. The further you go down, the warmer it gets, though there is only a little variation in truth. At about the time the tunnel begins to turn into a hewn passage, you also pick up a faint scent of decaying wood. By the time the passage begins to widen out, it has been over an hour since you began your descent. [COLOR=YellowGreen][I]I find it to be a wonder that this has not all collapsed under the massive weight of your lofty towers, Klik. Make sure you do not all die down here, eh, Klik? I would be very upset at the prospect of being trapped beneath the earth again, Klik, so soon after my release.[/I][/COLOR] The passage suddenly turns into a large cavern, and the group comes to a halt. Barayle lifts the latern up and begins to carefully scan the cavern with its light. In the shadows, you can make out the the ruins of a small part of Sharn's ancient past. Carved into the stone are walls and doorways, winding staircases and imposing statues, battered and broken in some places, in perfect repair in others. The cavern is shaped somewhat like a horseshoe, with what appears to be the main building occupying the centre, a wide opening flanked by two statues of proud looking hobgoblin warriors. Following one of the staircases, you notice that there are in fact two levels, with several multi-tiered ledges. The whole area seems a little damp, and you can see the rotting remains of wooden doors and various cabinets and racks that line the walls. The water might come the citys constant rain storms, but perhaps condensation from the steam that comes from using vast amounts of water for cooling below in the Cogs. You suspect that centuries of water damage may have played a hand in the collapse of parts of the stairway and walls, which have left a great deal of debris scattered around. There is even a small pool of water in the dip in the floor between the passage opening and the main building. Not surprisingly, you hear nothing that cannot be attributed to you or your companions. " [COLOR=Silver]Not too bad, I suppose, for goblins,[/COLOR] " quips Ghunar, breaking the silence. " [COLOR=Silver]I would've that they could've made something last would stand up a little better, even after all these years.[/COLOR] " Gesturing to Ogre, he asks, " [COLOR=Silver]How about you light a few torches to pass around, so the rest of you can spread out a bit?[/COLOR] " Nodding slightly, the warforged takes off his pack and begins looking through it, eventually coming up with three torches, as well as some flint and steel. After a few strikes, he manages to light them all, passing one to Nilayne, one to you, and keeping one for himself. Leaning up against Barayle, Seneira asks, " [COLOR=Silver]Now that we've found our grand dungeon, my love, where do we begin?[/COLOR] " Smiling, he turns towards you and asks, " [COLOR=Silver]What do you think, Klik? Now that I've gotten us here, how about you show us how a professional begins his exploration?[/COLOR] " [COLOR=YellowGreen][I]Quite the false flatterer, is he not, Klik? Well, we will show him, Klik. All in good time.[/I][/COLOR] ( Finally. I'm really sorry it took so long to get something done, and I'm more sorry that I tend to lose a lot somewhere between the grand vision and the actual description. ) [/QUOTE]
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