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General Tabletop Discussion
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The Narrative Campaign, Utopia or Doable?
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<blockquote data-quote="Voi_D_ragon" data-source="post: 7329855" data-attributes="member: 6855956"><p>So, first off, I never post here, mostly do stuff in the 5e forum, so you guys aren't my usual crowd (I think...?) Well, you're still fine, just I don't know your names probably. Yeah, shocking.</p><p></p><p>Anyway, I jump from my own pond come to this bigger pond of nerd know-how asking: Is it possible to run a campaign with a solid narrative behind it without the players screwing it up?</p><p></p><p>Not a railroaded campaign, not the "go write a book and leave your friends alone" campaign, but not the sandbox, "we'll see where it goes" campaign either.</p><p></p><p>Of course, you have to allow PCs to create their own opportunities in the game, and accept that not everything will go according to plan, players being players and all, but I have this dream that everything could be tied together by a single cohesive narrative without the need to invent too many side quests for when the group gets off track, or having to introduce ancient silver dragons in human form to explain plot points to avoid getting yet another lore-giver killed. </p><p></p><p>You get the players on board, ok. "You wanna play this game, that will follow a singular theme/idea/story without please screwing it up? You can still murder random people, but the story will greenlight them for you, you cool with that?" "Yeah sure DM, let's do this"</p><p></p><p>But how do you make sure you are able to tell your story? I don't even have many additional input on this, it's just the question here, because apart from getting good RPers to tell the story itself in a more satisfying manner, I got nothing. Help me :/ </p><p></p><p>Or not, but please <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 7329855, member: 6855956"] So, first off, I never post here, mostly do stuff in the 5e forum, so you guys aren't my usual crowd (I think...?) Well, you're still fine, just I don't know your names probably. Yeah, shocking. Anyway, I jump from my own pond come to this bigger pond of nerd know-how asking: Is it possible to run a campaign with a solid narrative behind it without the players screwing it up? Not a railroaded campaign, not the "go write a book and leave your friends alone" campaign, but not the sandbox, "we'll see where it goes" campaign either. Of course, you have to allow PCs to create their own opportunities in the game, and accept that not everything will go according to plan, players being players and all, but I have this dream that everything could be tied together by a single cohesive narrative without the need to invent too many side quests for when the group gets off track, or having to introduce ancient silver dragons in human form to explain plot points to avoid getting yet another lore-giver killed. You get the players on board, ok. "You wanna play this game, that will follow a singular theme/idea/story without please screwing it up? You can still murder random people, but the story will greenlight them for you, you cool with that?" "Yeah sure DM, let's do this" But how do you make sure you are able to tell your story? I don't even have many additional input on this, it's just the question here, because apart from getting good RPers to tell the story itself in a more satisfying manner, I got nothing. Help me :/ Or not, but please :) [/QUOTE]
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