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The Narrative Campaign, Utopia or Doable?
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<blockquote data-quote="Kobold Boots" data-source="post: 7329891" data-attributes="member: 92239"><p>It is possible, but in order to do it you need to have the players understand that the main plot is not expected to eliminate other plot.</p><p></p><p>I ran a game once that was very LoTR centric. Essentially I took the position of "Hey, what if "Here and Back Again" was a book in someone's library and was considered myth, even in a fantasy world." The players find a ring.. go. (oversimplification of the whole for the sake of this post)</p><p></p><p>All of the players agreed that this was something they wanted to further, but were concerned that they wouldn't be able to fully interact with the game world or have their own plots. So I just said, hey, you can have as much plot as you want - you just have to be cool with how it all plays out inside any given game session. Some sessions may just be main plot, some may just be your plots, most will overlap but I don't want to hear about how we didn't "do anything" if the session doesn't have much combat on some occasions.</p><p></p><p>End of the day, each player character had at least three plots going and most overlapped with other players in addition to the main storyline. It's a bunch of work on the DM's part to get it done but it was worth it for as long as the game lasted.</p><p></p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7329891, member: 92239"] It is possible, but in order to do it you need to have the players understand that the main plot is not expected to eliminate other plot. I ran a game once that was very LoTR centric. Essentially I took the position of "Hey, what if "Here and Back Again" was a book in someone's library and was considered myth, even in a fantasy world." The players find a ring.. go. (oversimplification of the whole for the sake of this post) All of the players agreed that this was something they wanted to further, but were concerned that they wouldn't be able to fully interact with the game world or have their own plots. So I just said, hey, you can have as much plot as you want - you just have to be cool with how it all plays out inside any given game session. Some sessions may just be main plot, some may just be your plots, most will overlap but I don't want to hear about how we didn't "do anything" if the session doesn't have much combat on some occasions. End of the day, each player character had at least three plots going and most overlapped with other players in addition to the main storyline. It's a bunch of work on the DM's part to get it done but it was worth it for as long as the game lasted. KB [/QUOTE]
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