Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Narrative Campaign, Utopia or Doable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Black Ferret" data-source="post: 7331003" data-attributes="member: 6935532"><p>I think it can be done. I played in a Rolemaster campaign that had an over-reaching goal of defeating an evil sorcerer, with certain things that needed to be done to do it, but was otherwise a sandbox game. It sounds like you are going for a specific series of events leading up to the climax. The trick, in my view, is to make it so that the players, even if they agreed to play along and follow the narrative, feel they have some control over it, other than just making the die rolls. Make multiple paths to the goal, or to each major plot point in the story, and let them choose how to get there. Or give them specific events/goals that need to happen to lead up to the climax, but let them decide in what order to do them in. This tactic can also provide a safeguard against certain story events going badly due to bad die rolls or major player mistakes, in that you have a backup to fix it and keep the story going. </p><p></p><p>Actually, the narrative format of some of the better CRPGS, like the Elder Scrolls, the better Final Fantasy games, Grandia, et al, might provide a decent overview to this type of game. They are designed to further the plot at specific points or events, but also give the players freedom to do it at their pace or sometimes even in different order of events.</p></blockquote><p></p>
[QUOTE="The Black Ferret, post: 7331003, member: 6935532"] I think it can be done. I played in a Rolemaster campaign that had an over-reaching goal of defeating an evil sorcerer, with certain things that needed to be done to do it, but was otherwise a sandbox game. It sounds like you are going for a specific series of events leading up to the climax. The trick, in my view, is to make it so that the players, even if they agreed to play along and follow the narrative, feel they have some control over it, other than just making the die rolls. Make multiple paths to the goal, or to each major plot point in the story, and let them choose how to get there. Or give them specific events/goals that need to happen to lead up to the climax, but let them decide in what order to do them in. This tactic can also provide a safeguard against certain story events going badly due to bad die rolls or major player mistakes, in that you have a backup to fix it and keep the story going. Actually, the narrative format of some of the better CRPGS, like the Elder Scrolls, the better Final Fantasy games, Grandia, et al, might provide a decent overview to this type of game. They are designed to further the plot at specific points or events, but also give the players freedom to do it at their pace or sometimes even in different order of events. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Narrative Campaign, Utopia or Doable?
Top