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General Tabletop Discussion
*TTRPGs General
The nature of High/Low Magic
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1563242" data-attributes="member: 94"><p>Sort of a circular argument-- I can certainly see where you're coming from. I <em>think</em> that my egg comes before your chicken, but I wouldn't swear to it. I <em>think</em> I maintain some emotional detachment because (limited in roleplaying capacity as I am) I know I will have a hard time forcing myself to explain away things that <em>should</em> be easily solved by high magic, but for some reason aren't.</p><p></p><p>Let's say a beloved PC dies.</p><p></p><p>Now, the obvious answer is a true resurrection.</p><p></p><p>If that beloved PC <em>decides</em> not to come back, it's not like my character should suddenly feel this huge sense of loss. "Oh? Better on the other side, eh? Ok, should I start mourning?"</p><p></p><p>I just feel a little cheated by that. Some characters deserve to be properly mourned, don't you think? They deserve to be properly <em>dead</em>, in some cases.</p><p></p><p>But often the great conflicts seen to boil down to high-level characters that choose not to avail themselves of their resources, or the GM mysteriously stripping them of those resources.</p><p></p><p>By the way, this in no way means that "fun" and "high-level play" are mutually exclusive. I am playing and having fun. But there is that emotional detachment; as the D&D rules are geared towards "killing things and taking their stuff," (a style of play I enjoy greatly), getting a dramatic story out of that ruleset may very well be like putting square pegs into round holes.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1563242, member: 94"] Sort of a circular argument-- I can certainly see where you're coming from. I [i]think[/i] that my egg comes before your chicken, but I wouldn't swear to it. I [i]think[/i] I maintain some emotional detachment because (limited in roleplaying capacity as I am) I know I will have a hard time forcing myself to explain away things that [i]should[/i] be easily solved by high magic, but for some reason aren't. Let's say a beloved PC dies. Now, the obvious answer is a true resurrection. If that beloved PC [i]decides[/i] not to come back, it's not like my character should suddenly feel this huge sense of loss. "Oh? Better on the other side, eh? Ok, should I start mourning?" I just feel a little cheated by that. Some characters deserve to be properly mourned, don't you think? They deserve to be properly [i]dead[/i], in some cases. But often the great conflicts seen to boil down to high-level characters that choose not to avail themselves of their resources, or the GM mysteriously stripping them of those resources. By the way, this in no way means that "fun" and "high-level play" are mutually exclusive. I am playing and having fun. But there is that emotional detachment; as the D&D rules are geared towards "killing things and taking their stuff," (a style of play I enjoy greatly), getting a dramatic story out of that ruleset may very well be like putting square pegs into round holes. Wulf [/QUOTE]
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The nature of High/Low Magic
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