Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The nature of High/Low Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belegbeth" data-source="post: 1566829" data-attributes="member: 17228"><p>The term "low magic" is vague. There are two ways of understanding this term. One is "low frequency" magic -- i.e. magic is exceedingly rare. Maybe there are only three wizards in the entire kingdom (but one is 18th level). The other is "low power" magic. Maybe there are no spells higher than 5th level in the world. Of course, a campaign can be both "rare" and "low power" in its approach to magic. (And the rarer magic is, the more powerful even "low level" magic seems.) Middle-earth is both "low power" and "rare" in magic (by DnD standards), whereas Vance's Lyonesse novels are "high power" but "rare" in magic (there are a few extremely powerful mages who check each other's influence).</p><p></p><p>The problem with default 3.x DnD is that magic is both relatively common and relatively powerful. Relative to most fantasy literature, that is. Hence, as the original poster noted, it may be possible for experienced DnD DMs and players to create drama and tension with standard DnD magic, but it will not be the kind of drama and tension that can be found in most fantasy literature. Hence the charge that DnD is exceedingly self-referential. Really, the default level for magic in a standard DnD campaign makes it commonplace ("nonmagical," and rather utilitarian, in feel) for PCs and important NPCs. Consequently, DnD is a pseudo "sci-fi" game in which magic plays the role of technology; dwarves, etc. the role of friendly aliens; orcs, etc. the role of unfriendly aliens; and so forth. Nothing wrong with that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But it is not fantasy, at least as found in most literature.</p><p></p><p>My own preference for "rare magic" campaigns is simple: (1) such campaigns more closely resemble the fantasy literature that I love (and that my players love); and (2) by keeping magic rare, I can keep it "mysterious" and strange -- i.e. "magical" -- in nature.</p></blockquote><p></p>
[QUOTE="Belegbeth, post: 1566829, member: 17228"] The term "low magic" is vague. There are two ways of understanding this term. One is "low frequency" magic -- i.e. magic is exceedingly rare. Maybe there are only three wizards in the entire kingdom (but one is 18th level). The other is "low power" magic. Maybe there are no spells higher than 5th level in the world. Of course, a campaign can be both "rare" and "low power" in its approach to magic. (And the rarer magic is, the more powerful even "low level" magic seems.) Middle-earth is both "low power" and "rare" in magic (by DnD standards), whereas Vance's Lyonesse novels are "high power" but "rare" in magic (there are a few extremely powerful mages who check each other's influence). The problem with default 3.x DnD is that magic is both relatively common and relatively powerful. Relative to most fantasy literature, that is. Hence, as the original poster noted, it may be possible for experienced DnD DMs and players to create drama and tension with standard DnD magic, but it will not be the kind of drama and tension that can be found in most fantasy literature. Hence the charge that DnD is exceedingly self-referential. Really, the default level for magic in a standard DnD campaign makes it commonplace ("nonmagical," and rather utilitarian, in feel) for PCs and important NPCs. Consequently, DnD is a pseudo "sci-fi" game in which magic plays the role of technology; dwarves, etc. the role of friendly aliens; orcs, etc. the role of unfriendly aliens; and so forth. Nothing wrong with that! :D But it is not fantasy, at least as found in most literature. My own preference for "rare magic" campaigns is simple: (1) such campaigns more closely resemble the fantasy literature that I love (and that my players love); and (2) by keeping magic rare, I can keep it "mysterious" and strange -- i.e. "magical" -- in nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The nature of High/Low Magic
Top