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General Tabletop Discussion
*TTRPGs General
The nature of High/Low Magic
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<blockquote data-quote="Belegbeth" data-source="post: 1567121" data-attributes="member: 17228"><p>The original poster (what was her/his name again...???) made the rather simple point that most PLAYERS can identify with certain kinds of dramatic issues (finding food, guarding against pick-pockets, negotiating politics, etc.) more readily than other kinds of dramatic issues (how to better coordinate one's ring of haste in order to anticipate teleporting shadow-dancer assassins in the future). Consequently, it is easier for MOST players to "get into" the kinds of conflicts that are more likely to be prevalent in MOST "rare magic" campaigns than the kinds of conflicts found in campaigns where magic is both common and powerful.</p><p></p><p>My point was that this is the reason why most fantasy literature keeps magic relatively rare. (Namely, in order to keep the drama and tension accessible to readers who do not have the time or inclination to immerse themselves into a "common magic" world-view.)</p><p></p><p>Please note the essential caveat here: these are GENERALIZATIONS. (Hence the use of modifiers like "most," "often," etc.). </p><p></p><p>IIRC the original poster did not rule out the possibility -- and I EXPLICITLY did not -- that people might find exciting drama-filled (and tension-filled) adventures in a "common magic" and "high power magic" campaign. (Some people find Star Trek filled with drama and tension...)</p><p></p><p>Furthermore, I think there is nothing wrong with "magic-as-technology" campaigns. Essentially you have a "fantasy flavoured" Deep Space Nine or Star Wars. That is fine, but it is not what is found in most fantasy literature.</p><p></p><p>Your objection appears to be that these GENERALIZATIONS do not apply to you. Well, lucky you! They are GENERALIZATIONS. These generalizations also explain in part why MOST (not your Britainnia, to be sure!) fantasy worlds described in fantasy literature keep magic rare. </p><p></p><p>And they also explain why people who enjoy fantasy literature are often frustrated by the "standard" DnD approach to magic.</p><p></p><p>By the way -- I do not understand your last point. I thought it was quite clear in my original post that even in a "rare magic" world exceptional individuals could weild great magical power.</p></blockquote><p></p>
[QUOTE="Belegbeth, post: 1567121, member: 17228"] The original poster (what was her/his name again...???) made the rather simple point that most PLAYERS can identify with certain kinds of dramatic issues (finding food, guarding against pick-pockets, negotiating politics, etc.) more readily than other kinds of dramatic issues (how to better coordinate one's ring of haste in order to anticipate teleporting shadow-dancer assassins in the future). Consequently, it is easier for MOST players to "get into" the kinds of conflicts that are more likely to be prevalent in MOST "rare magic" campaigns than the kinds of conflicts found in campaigns where magic is both common and powerful. My point was that this is the reason why most fantasy literature keeps magic relatively rare. (Namely, in order to keep the drama and tension accessible to readers who do not have the time or inclination to immerse themselves into a "common magic" world-view.) Please note the essential caveat here: these are GENERALIZATIONS. (Hence the use of modifiers like "most," "often," etc.). IIRC the original poster did not rule out the possibility -- and I EXPLICITLY did not -- that people might find exciting drama-filled (and tension-filled) adventures in a "common magic" and "high power magic" campaign. (Some people find Star Trek filled with drama and tension...) Furthermore, I think there is nothing wrong with "magic-as-technology" campaigns. Essentially you have a "fantasy flavoured" Deep Space Nine or Star Wars. That is fine, but it is not what is found in most fantasy literature. Your objection appears to be that these GENERALIZATIONS do not apply to you. Well, lucky you! They are GENERALIZATIONS. These generalizations also explain in part why MOST (not your Britainnia, to be sure!) fantasy worlds described in fantasy literature keep magic rare. And they also explain why people who enjoy fantasy literature are often frustrated by the "standard" DnD approach to magic. By the way -- I do not understand your last point. I thought it was quite clear in my original post that even in a "rare magic" world exceptional individuals could weild great magical power. [/QUOTE]
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