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The nature of High/Low Magic
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<blockquote data-quote="hong" data-source="post: 1567159" data-attributes="member: 537"><p>What you call "drama", I call "minutiae". This sort of stuff is folded into the background in just about every campaign I'm aware of, no matter what level it's at. No D&D player I'm aware of is that interested in the details of baking bread, keeping stuff safe from pickpockets, haggling over a 2 cp beer, or whatnot.</p><p></p><p></p><p></p><p>No matter how powerful you are, you still have relationships to deal with. There are a number of levels on which this can function. At the personal level, super powers aren't automatically going to make someone love you, or stop hating you. They won't make an evil assassin repent their ways, or turn a paladin to the dark side. There are ways to _compel_ such things, but that isn't the same thing.</p><p></p><p>At the heroic level, super powers aren't automatically going to win you the devotion of your subjects or stop the orcish horde from despoiling your lands. At the epic level, they won't overthrow the tyrant god-emperor who has the world under his thumb. They won't stop the ceaseless conflict of good and evil, whether you're acting through angels and demons, or humans. If you want to do something like that, you're still going to have to put in the effort.</p><p></p><p>_This_ is drama, in the meaningful sense of the word. Baking bread is not the realm of most fantasy literature, and neither should it be the realm of D&D.</p><p></p><p></p><p></p><p>And just because people can fly, throw fireballs around, or carve up hundreds of mooks does not render the tapestry of their emotions and motivations any less fascinating. The flavour of the game may not be what you're after, and it may not be what you call "fantasy", but going from that to saying that it's inaccessible or lacks drama/tension/whatnot is drawing a long bow. The most important thing is that the people telling the story are competent and committed: people (DMs and players both) who don't know what they're doing, or don't put in the effort, can render any campaign sterile.</p><p></p><p></p><p></p><p>Star Wars _is_ fantasy (eps 4-6 at least). And it's fantasy not because it makes no reference to earth, like some rather misinformed English teachers told their students, but because it touches on fundamental themes of the conflict between good and evil. On that level, it's not that different to stuff like LotR, even if people use lightsabers instead of bastard swords.</p></blockquote><p></p>
[QUOTE="hong, post: 1567159, member: 537"] What you call "drama", I call "minutiae". This sort of stuff is folded into the background in just about every campaign I'm aware of, no matter what level it's at. No D&D player I'm aware of is that interested in the details of baking bread, keeping stuff safe from pickpockets, haggling over a 2 cp beer, or whatnot. No matter how powerful you are, you still have relationships to deal with. There are a number of levels on which this can function. At the personal level, super powers aren't automatically going to make someone love you, or stop hating you. They won't make an evil assassin repent their ways, or turn a paladin to the dark side. There are ways to _compel_ such things, but that isn't the same thing. At the heroic level, super powers aren't automatically going to win you the devotion of your subjects or stop the orcish horde from despoiling your lands. At the epic level, they won't overthrow the tyrant god-emperor who has the world under his thumb. They won't stop the ceaseless conflict of good and evil, whether you're acting through angels and demons, or humans. If you want to do something like that, you're still going to have to put in the effort. _This_ is drama, in the meaningful sense of the word. Baking bread is not the realm of most fantasy literature, and neither should it be the realm of D&D. And just because people can fly, throw fireballs around, or carve up hundreds of mooks does not render the tapestry of their emotions and motivations any less fascinating. The flavour of the game may not be what you're after, and it may not be what you call "fantasy", but going from that to saying that it's inaccessible or lacks drama/tension/whatnot is drawing a long bow. The most important thing is that the people telling the story are competent and committed: people (DMs and players both) who don't know what they're doing, or don't put in the effort, can render any campaign sterile. Star Wars _is_ fantasy (eps 4-6 at least). And it's fantasy not because it makes no reference to earth, like some rather misinformed English teachers told their students, but because it touches on fundamental themes of the conflict between good and evil. On that level, it's not that different to stuff like LotR, even if people use lightsabers instead of bastard swords. [/QUOTE]
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