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General Tabletop Discussion
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The nature of High/Low Magic
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<blockquote data-quote="philreed" data-source="post: 1571363" data-attributes="member: 5968"><p>Though it is a simple matter for the DM to proclaim that -- for example -- all divination spells are 2 levels higher than stated in the books; printed 8th and 9th level divination spells are not available in his campaign.</p><p></p><p>It's a little more work, but certainly doable, for a DM to also go through the spell lists and modify the level of each available spell. Or remove spells completely. The online SRD at the WotC site makes this easier and allows the DM to create a spellbook specific to his game.</p><p></p><p>Another way to strip D&D of some of the high-magic feel is to eliminate all item creation feats or, better yet, make the cost of creating magic items more than just XP. For example:</p><p></p><p>The use of any spells used in the creation of a magic item are lost to the item's creator forever. Be it that the use of those spells in the item's creation permanently erased the wizard's knowledge of that spell or that a part of the wizard's actual soul/essence is now bound to the item is a decision the DM must make.</p><p></p><p>Every plus of a magic weapon or armor, when that item is created, permanently reduces the creator's Constitution attribute by one point.</p><p></p><p>These are just a couple of quick ideas. I suspect if I put time into seriously thinking about it, or if any DM did the same, it would be an easy matter to come up with dozens of other possibilities.</p></blockquote><p></p>
[QUOTE="philreed, post: 1571363, member: 5968"] Though it is a simple matter for the DM to proclaim that -- for example -- all divination spells are 2 levels higher than stated in the books; printed 8th and 9th level divination spells are not available in his campaign. It's a little more work, but certainly doable, for a DM to also go through the spell lists and modify the level of each available spell. Or remove spells completely. The online SRD at the WotC site makes this easier and allows the DM to create a spellbook specific to his game. Another way to strip D&D of some of the high-magic feel is to eliminate all item creation feats or, better yet, make the cost of creating magic items more than just XP. For example: The use of any spells used in the creation of a magic item are lost to the item's creator forever. Be it that the use of those spells in the item's creation permanently erased the wizard's knowledge of that spell or that a part of the wizard's actual soul/essence is now bound to the item is a decision the DM must make. Every plus of a magic weapon or armor, when that item is created, permanently reduces the creator's Constitution attribute by one point. These are just a couple of quick ideas. I suspect if I put time into seriously thinking about it, or if any DM did the same, it would be an easy matter to come up with dozens of other possibilities. [/QUOTE]
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