Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Nature of "Lawful"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 1789058" data-attributes="member: 707"><p>Because alignment <u>isn't subjective in D&D</u>. Good, Evil, Law, and Chaos are <u>forces</u> which exist in the multiverse. Their natures do not change depending on how a person understands them. This is patently different from the real world, where there is no Objective Good, nor an Objective Evil, Law, or Chaos. So in the real world, subjectivity is the name of the game. Not so in D&D. Now, there are some (of which you would seem to be one), who prefer to play a D&D game that incorporates real-world moral relativity. Most of them, however, remove the concept of alignment from the game at that point. Maintaining alignment while removing the concept of objectivity creates a nonsensical system in which everyone would naturally be Good, because that's how they subjectively view themselves. And, as you've put forth in your arguments, every society would be lawful, and every individual chaotic. At that point, the labels lose their meaning.Fair enough. I have never had such a problem. There aren't any penalties for alignment shift for most characters (I avoid the word violation because I feel it again brings to mind the feeling that alignment is a set of rules that must be followed to avoid a penalty of some kind) so there aren't any problems, or even potential problems. For classes that require a specific alignment to continue, I simply ask the player to justify why he has a certain alignment. If his justification fits into the conceptualization I've described in previous posts, we're all good. If not, we talk it through.Fair enough. Perhaps I've just had good players in the past, but I've never had a problem making these sorts of rulings based on my system, either.This is a fine setup. I honestly don't care to try and set up alignment conflict on the Law/Chaos axis. Because at the end of the day, I don't think this axis is as important to most players, and thus most PCs, as the Good/Evil axis. I can see how your system is very useful for those who do like to create such scenarios, however.I dislike this notion, because again it creates a very static paladin, (the monk, again, getting the unexplained exception). In essence, paladins are no longer the Sir Galahads or Qi-Gon Jinns of the D&D world. They're rent-a-cops. Enforcing the law of wherever they happen to be.It depends on how the player has chosen to define the tenets of his alignment. One player may decide that his PC is lawful because he is, in fact, law-abiding. He believes that there must be Order in society, and going against that Order is wrong. So if he then does that, he's commited a Chaotic act. Then, if another character claims his character is Lawful because he's rational and disciplined, a uncharacteristic and emotion action would likely be Chaotic. Basically, the player defines how his character is Lawful.</p><p></p><p>To be perfectly honest, though, I rarely judge each and every action individually. It's too much work for too little payoff. Every so often, I go through all the characters and consider their actions as a whole, and if they seem to be acting contrary to their alignment, I assign a shift.Perhaps a better word would have been, "inspired." Though I still think instinctual works. I was using it in the "gut feeling" sense, rather than the animal instinct sense, which I think you know. A Chaotic intelligent being's "instinctual" is not animal-instinct, but merely the fact that (as a generalization) they act from a gut instinct about what's right and wrong, whereas (as a generalization) a Lawful character would be more inclined to rationalize an action in their own mind.</p><p></p><p>Animals, on the other hand, being non-intelligent, cannot appreciably exhibit Lawful or Chaotic tendancies, any more than a Construct can.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1789058, member: 707"] Because alignment [u]isn't subjective in D&D[/u]. Good, Evil, Law, and Chaos are [u]forces[/u] which exist in the multiverse. Their natures do not change depending on how a person understands them. This is patently different from the real world, where there is no Objective Good, nor an Objective Evil, Law, or Chaos. So in the real world, subjectivity is the name of the game. Not so in D&D. Now, there are some (of which you would seem to be one), who prefer to play a D&D game that incorporates real-world moral relativity. Most of them, however, remove the concept of alignment from the game at that point. Maintaining alignment while removing the concept of objectivity creates a nonsensical system in which everyone would naturally be Good, because that's how they subjectively view themselves. And, as you've put forth in your arguments, every society would be lawful, and every individual chaotic. At that point, the labels lose their meaning.Fair enough. I have never had such a problem. There aren't any penalties for alignment shift for most characters (I avoid the word violation because I feel it again brings to mind the feeling that alignment is a set of rules that must be followed to avoid a penalty of some kind) so there aren't any problems, or even potential problems. For classes that require a specific alignment to continue, I simply ask the player to justify why he has a certain alignment. If his justification fits into the conceptualization I've described in previous posts, we're all good. If not, we talk it through.Fair enough. Perhaps I've just had good players in the past, but I've never had a problem making these sorts of rulings based on my system, either.This is a fine setup. I honestly don't care to try and set up alignment conflict on the Law/Chaos axis. Because at the end of the day, I don't think this axis is as important to most players, and thus most PCs, as the Good/Evil axis. I can see how your system is very useful for those who do like to create such scenarios, however.I dislike this notion, because again it creates a very static paladin, (the monk, again, getting the unexplained exception). In essence, paladins are no longer the Sir Galahads or Qi-Gon Jinns of the D&D world. They're rent-a-cops. Enforcing the law of wherever they happen to be.It depends on how the player has chosen to define the tenets of his alignment. One player may decide that his PC is lawful because he is, in fact, law-abiding. He believes that there must be Order in society, and going against that Order is wrong. So if he then does that, he's commited a Chaotic act. Then, if another character claims his character is Lawful because he's rational and disciplined, a uncharacteristic and emotion action would likely be Chaotic. Basically, the player defines how his character is Lawful. To be perfectly honest, though, I rarely judge each and every action individually. It's too much work for too little payoff. Every so often, I go through all the characters and consider their actions as a whole, and if they seem to be acting contrary to their alignment, I assign a shift.Perhaps a better word would have been, "inspired." Though I still think instinctual works. I was using it in the "gut feeling" sense, rather than the animal instinct sense, which I think you know. A Chaotic intelligent being's "instinctual" is not animal-instinct, but merely the fact that (as a generalization) they act from a gut instinct about what's right and wrong, whereas (as a generalization) a Lawful character would be more inclined to rationalize an action in their own mind. Animals, on the other hand, being non-intelligent, cannot appreciably exhibit Lawful or Chaotic tendancies, any more than a Construct can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Nature of "Lawful"
Top