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Community
General Tabletop Discussion
*TTRPGs General
The nature of story
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<blockquote data-quote="Eosin the Red" data-source="post: 1912050" data-attributes="member: 168"><p>I actually read that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>There are a number of conflicting theories on the nature of what makes a good story and the answer will depend on the media used to convey the story. That is going to be the biggest problem for a thread like this - there is no right answer nor even a defendible answer since all opinions are equally valid. It is something like asking what is a "good color." Since this thread has turned into a pseudo-intellectualizing of the question and I feel the need to express my non-conformist side tonight I will go off topic and try to address the original question.</p><p></p><p>First, the question implies what is a good fantasy story so I will work off of that premise. The majority of good fantasy relvolves around heroics even when the protagonist is an anti-hero. The central theme to many good stories centers on conflict and character growth. RPGs do conflict and growth well so that leads us into a whole different question: how to tell a good story in an RPG?</p><p></p><p>Rather than get into a ten page long thesis on campaigns, I will list a few that I feel are worthy of garnering a "good story award."</p><p></p><p><strong>The Witchfire Trilogy </strong> by Privateer Press</p><p><strong>The Five Shall Be One</strong> (2nd ED) TSR</p><p><strong>Hudson City Blues</strong> (Hero System) by Hero Games</p><p><strong>The Shackled City </strong> Adventure path by Dungeon Magazine</p><p></p><p>For the record - that is not a list of "what I like" since I strongly dislike the Adventure path, The Five Shall Be One has a broken-and-unalterable ending, and finally the Witchfire Trilogy has serious problems with execution. What it is - is a list of adventures that TELL a good story in gaming terms and that might be your best avenue to doing so yourself.</p><p></p><p>Last note to remember is that gaming stories are not from a narritive POV - players in the same game may love a story while others dislike it. RPGs are a cooperitive story-telling and leaving people out of the telling part often ruins their fun.</p><p></p><p></p><p>And that is my line and I am sticking to it :\</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1912050, member: 168"] I actually read that :confused: There are a number of conflicting theories on the nature of what makes a good story and the answer will depend on the media used to convey the story. That is going to be the biggest problem for a thread like this - there is no right answer nor even a defendible answer since all opinions are equally valid. It is something like asking what is a "good color." Since this thread has turned into a pseudo-intellectualizing of the question and I feel the need to express my non-conformist side tonight I will go off topic and try to address the original question. First, the question implies what is a good fantasy story so I will work off of that premise. The majority of good fantasy relvolves around heroics even when the protagonist is an anti-hero. The central theme to many good stories centers on conflict and character growth. RPGs do conflict and growth well so that leads us into a whole different question: how to tell a good story in an RPG? Rather than get into a ten page long thesis on campaigns, I will list a few that I feel are worthy of garnering a "good story award." [B]The Witchfire Trilogy [/B] by Privateer Press [B]The Five Shall Be One[/B] (2nd ED) TSR [B]Hudson City Blues[/B] (Hero System) by Hero Games [B]The Shackled City [/B] Adventure path by Dungeon Magazine For the record - that is not a list of "what I like" since I strongly dislike the Adventure path, The Five Shall Be One has a broken-and-unalterable ending, and finally the Witchfire Trilogy has serious problems with execution. What it is - is a list of adventures that TELL a good story in gaming terms and that might be your best avenue to doing so yourself. Last note to remember is that gaming stories are not from a narritive POV - players in the same game may love a story while others dislike it. RPGs are a cooperitive story-telling and leaving people out of the telling part often ruins their fun. And that is my line and I am sticking to it :\ [/QUOTE]
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