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General Tabletop Discussion
*TTRPGs General
The nature of story
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<blockquote data-quote="Jack Spencer Jr" data-source="post: 1916302" data-attributes="member: 22006"><p>Below? For the most part, no. Most have been pretty much on the mark for what I expected. A few did go below, but that's threadcrapping for you.</p><p></p><p>The reason I bring up the topic is because I am working on a product for just this kind of thing. I have an understanding into the nature of story, but I was uncertain how much of a "well, duh" reaction it would get. Hence the fishing expedition.</p><p></p><p>The nature of story is rooted in the way human beings think. When we remember our past or daydream about the future, our thoughts tend to conform to the crafting principles of story. We tend to focus on the parts that are interesting. Story is a fictional construct that mimmics human thought and memory.</p><p></p><p>Groovy. So what makes those interesting parts interesting? I mean aside from any otherwise meaningless matters of taste, such as a nice set of gams. I mean, I dig me some nice gams, but gams don't make a story. The interesting parts are based on a value. The sort of universal human values that anyone can recognize and identify with.</p><p></p><p>This is because story is change. Well, not just change. Story is <em>meaningful</em> change. The change is meaningful because a value reverses its charge by going from a positive to a negative or from a negative to a positive. Story is about how life goes from one state of being to another.</p><p></p><p>This means ordering eggs instead of pancakes for breakfast is not a meaningful change. Getting fired from your job is a better example of a meaningful change.</p><p></p><p>Which is not to say that ordering eggs can't be a meaningful change. That is the artist's challenge. Anything can be a story, but not everything is a story. This is the problem with the dictionary definition of a narrated series of related events. It seems to imply that any series of events is story. I suppose technically it could, but it would be a boring story. This is the problem with this sort of thing, I guess. What separates music from just noise? Artistic craftmanship, I would say.</p><p></p><p>This is the sort of thing I mean.</p></blockquote><p></p>
[QUOTE="Jack Spencer Jr, post: 1916302, member: 22006"] Below? For the most part, no. Most have been pretty much on the mark for what I expected. A few did go below, but that's threadcrapping for you. The reason I bring up the topic is because I am working on a product for just this kind of thing. I have an understanding into the nature of story, but I was uncertain how much of a "well, duh" reaction it would get. Hence the fishing expedition. The nature of story is rooted in the way human beings think. When we remember our past or daydream about the future, our thoughts tend to conform to the crafting principles of story. We tend to focus on the parts that are interesting. Story is a fictional construct that mimmics human thought and memory. Groovy. So what makes those interesting parts interesting? I mean aside from any otherwise meaningless matters of taste, such as a nice set of gams. I mean, I dig me some nice gams, but gams don't make a story. The interesting parts are based on a value. The sort of universal human values that anyone can recognize and identify with. This is because story is change. Well, not just change. Story is [i]meaningful[/i] change. The change is meaningful because a value reverses its charge by going from a positive to a negative or from a negative to a positive. Story is about how life goes from one state of being to another. This means ordering eggs instead of pancakes for breakfast is not a meaningful change. Getting fired from your job is a better example of a meaningful change. Which is not to say that ordering eggs can't be a meaningful change. That is the artist's challenge. Anything can be a story, but not everything is a story. This is the problem with the dictionary definition of a narrated series of related events. It seems to imply that any series of events is story. I suppose technically it could, but it would be a boring story. This is the problem with this sort of thing, I guess. What separates music from just noise? Artistic craftmanship, I would say. This is the sort of thing I mean. [/QUOTE]
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