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<blockquote data-quote="Badjak" data-source="post: 4678086" data-attributes="member: 58103"><p>The interesting idea behind your post, and also in role playing games in general, is that the tools for modification of the game world are immediately at your disposal. Imagine, if you will the variety of video games that we would see if they were as available to modification and crafting. The flaw of video games is that they require an exorbitant amount of education and skill to craft games whereas role playing games, honestly, don't. Not being a Gygaxian scholar myself, I can only assume that it was that sort of pioneering of the genre, the concept that a game was being designed for the first time, around a table, by a group of friends, without any real idea about exactly what they were getting into, that is such a strong draw for people. </p><p></p><p>To be honest, these days, I'd be really interested in playing with some independent game systems as long as they had a very distinct design goal behind them that makes them interesting. One time at a party in the wee hours of the morning, some friends of mine were bored so we designed our own role playing game. It involved flipping a coin for success actions and failed actions. Players would go around the table just narrating what they wanted to have happen. If they had a success, then they could go again, until they failed. Anyway, partly because we were drunk, we ended up having a blast. It ended up being a John Woo like gun battle through a burning building and outside into an ambulance chase that involved a car chase, dodging medical gurneys, and cars. Anyway, I like the idea of stripping games down to the basics, and cutting out as much rules as you can along the way.</p></blockquote><p></p>
[QUOTE="Badjak, post: 4678086, member: 58103"] The interesting idea behind your post, and also in role playing games in general, is that the tools for modification of the game world are immediately at your disposal. Imagine, if you will the variety of video games that we would see if they were as available to modification and crafting. The flaw of video games is that they require an exorbitant amount of education and skill to craft games whereas role playing games, honestly, don't. Not being a Gygaxian scholar myself, I can only assume that it was that sort of pioneering of the genre, the concept that a game was being designed for the first time, around a table, by a group of friends, without any real idea about exactly what they were getting into, that is such a strong draw for people. To be honest, these days, I'd be really interested in playing with some independent game systems as long as they had a very distinct design goal behind them that makes them interesting. One time at a party in the wee hours of the morning, some friends of mine were bored so we designed our own role playing game. It involved flipping a coin for success actions and failed actions. Players would go around the table just narrating what they wanted to have happen. If they had a success, then they could go again, until they failed. Anyway, partly because we were drunk, we ended up having a blast. It ended up being a John Woo like gun battle through a burning building and outside into an ambulance chase that involved a car chase, dodging medical gurneys, and cars. Anyway, I like the idea of stripping games down to the basics, and cutting out as much rules as you can along the way. [/QUOTE]
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