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<blockquote data-quote="Galloglaich" data-source="post: 4679805" data-attributes="member: 77019"><p>I made the Codex in the hope of bringing something back to DnD that no longer seemed to be there. I loved the innovation of the Indy RPG scene but I saw some groupthink in there too and I felt their abhorrance of all things DnD was a kind of religious fanaticsm. The core of the RPG world is still DnD, I see no reason to let it turn into just one very narrow type of game.</p><p> </p><p>I think the individual vision is great, but I also think the open wiki approach to building things can extend that exponetially beyond what one individual can do. Even old Gary had his blind spots, as you pointed out. An "open source" design approach could build up the kind of "personal vision" Gary had exactly the way the Corporate Committee tore it down. Something cleverly modular, so you can plug in different character generation systems, magic systems, combat systems etc., but also something with a <em><strong>personality</strong></em>. Something you would enjoy reading just for the fun of it, the way I enjoyed reading the OEDnD DMG for hours as a kid. (or the original Call of Cthulhu book a couple years later)</p><p> </p><p>I think we need to start building something for old school gamers within the OGL, set up a website, start collecting like-minded people. Lets make OGL 3.01....</p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4679805, member: 77019"] I made the Codex in the hope of bringing something back to DnD that no longer seemed to be there. I loved the innovation of the Indy RPG scene but I saw some groupthink in there too and I felt their abhorrance of all things DnD was a kind of religious fanaticsm. The core of the RPG world is still DnD, I see no reason to let it turn into just one very narrow type of game. I think the individual vision is great, but I also think the open wiki approach to building things can extend that exponetially beyond what one individual can do. Even old Gary had his blind spots, as you pointed out. An "open source" design approach could build up the kind of "personal vision" Gary had exactly the way the Corporate Committee tore it down. Something cleverly modular, so you can plug in different character generation systems, magic systems, combat systems etc., but also something with a [I][B]personality[/B][/I]. Something you would enjoy reading just for the fun of it, the way I enjoyed reading the OEDnD DMG for hours as a kid. (or the original Call of Cthulhu book a couple years later) I think we need to start building something for old school gamers within the OGL, set up a website, start collecting like-minded people. Lets make OGL 3.01.... G. [/QUOTE]
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