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<blockquote data-quote="Rartemass" data-source="post: 4761904" data-attributes="member: 82261"><p>For <strong>Saeculorum Paragon Path:</strong></p><p><strong></strong></p><p><strong></strong>I'm assuming that the Temporal Influence class feature is meant to be a prerequisite but you forgot to type it in?</p><p><strong>Withering Action (11th Level ability):</strong></p><p>The ongoing damage is too high. I would set it a a specific number (say 10), or variable from a stat such as 3 + constitution modifier.</p><p></p><p><strong>Weight of Ages </strong>level 11 encounter warp:</p><p>I'd make the penalty to attack roles equal to the stat mod not half of it.</p><p></p><p>For <strong>Star Child Paragon Path:</strong></p><p><strong>Astral Authority (11th Level):</strong></p><p>This is too powerful. I would limit it a number of sustain minor actions equal to your constitution modifier -2 (minimum 2).</p><p></p><p><span style="font-size: 10px"><strong>Neutron Aspect</strong></span></p><p>I'd add in that all squares within 3 of the Neutron Star are treated as difficult terrain due to the gravitational pull. This way the gravitational pull gets a bit stronger the closer you get, until you are squished.</p></blockquote><p></p>
[QUOTE="Rartemass, post: 4761904, member: 82261"] For [B]Saeculorum Paragon Path: [/B]I'm assuming that the Temporal Influence class feature is meant to be a prerequisite but you forgot to type it in? [B]Withering Action (11th Level ability):[/B] The ongoing damage is too high. I would set it a a specific number (say 10), or variable from a stat such as 3 + constitution modifier. [B]Weight of Ages [/B]level 11 encounter warp: I'd make the penalty to attack roles equal to the stat mod not half of it. For [B]Star Child Paragon Path:[/B] [B]Astral Authority (11th Level):[/B] This is too powerful. I would limit it a number of sustain minor actions equal to your constitution modifier -2 (minimum 2). [SIZE=2][B]Neutron Aspect[/B][/SIZE] I'd add in that all squares within 3 of the Neutron Star are treated as difficult terrain due to the gravitational pull. This way the gravitational pull gets a bit stronger the closer you get, until you are squished. [/QUOTE]
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