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*Dungeons & Dragons
The Near-Death Table - An alternative to dying while maintaining consequences
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<blockquote data-quote="Boneguard" data-source="post: 6806993" data-attributes="member: 6810293"><p>I also like the idea. It's simple and elegant and it's still makes going down in the negative pretty bad and something to avoid.</p><p></p><p>If I may suggest (and feel free to ignore) some quick clarification:</p><p>1) Lost of Hand/Arm - I don't really see the justification for the caveat lost of dexterity/Strength. Maybe clarify that it's a lost of dexterity/strength for skills needing both hand. Some spell require both hand for "somatic" would be impossible to cast.</p><p>2) Lost of finger - Same thing. Here I would also specifiy that it's a lost of dexterity for skills involving both hand. Also, if you lost the finger in your primary hand, I would also see a lost of desxterity for range weapon attack (Will throw will be off or you won't be able to pull your string as well becasue your grip is not as good).</p><p>3) lost of leg - Same thing here. Maybe clarify you lose dexterity for movement skills, thrown weapon (can't shift your waight) and for your AC.</p><p></p><p>Those are just Ideas, but I understand it adds complexity and you may want to stay away from that for the sakes of your player's sanity.</p></blockquote><p></p>
[QUOTE="Boneguard, post: 6806993, member: 6810293"] I also like the idea. It's simple and elegant and it's still makes going down in the negative pretty bad and something to avoid. If I may suggest (and feel free to ignore) some quick clarification: 1) Lost of Hand/Arm - I don't really see the justification for the caveat lost of dexterity/Strength. Maybe clarify that it's a lost of dexterity/strength for skills needing both hand. Some spell require both hand for "somatic" would be impossible to cast. 2) Lost of finger - Same thing. Here I would also specifiy that it's a lost of dexterity for skills involving both hand. Also, if you lost the finger in your primary hand, I would also see a lost of desxterity for range weapon attack (Will throw will be off or you won't be able to pull your string as well becasue your grip is not as good). 3) lost of leg - Same thing here. Maybe clarify you lose dexterity for movement skills, thrown weapon (can't shift your waight) and for your AC. Those are just Ideas, but I understand it adds complexity and you may want to stay away from that for the sakes of your player's sanity. [/QUOTE]
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The Near-Death Table - An alternative to dying while maintaining consequences
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