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General Tabletop Discussion
*TTRPGs General
The "necessary optimization" argument
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<blockquote data-quote="prosfilaes" data-source="post: 5637087" data-attributes="member: 40166"><p>I'm sure you can run it that way, but it's not necessarily true. Real life combat shows that civilians are not safe in a combat zone, not only from accidental fire, but because soldiers know that "that PC, discounted by all around, may be able to get into position to deliver a crucial blow".</p><p></p><p>In D&D unlike real life, arrows usually hit their targets; but fireballs hit everything 30' from the center of the party. Once you start getting into area effects, there's no way and no reason for enemies to separate the weak out from the strong.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5637087, member: 40166"] I'm sure you can run it that way, but it's not necessarily true. Real life combat shows that civilians are not safe in a combat zone, not only from accidental fire, but because soldiers know that "that PC, discounted by all around, may be able to get into position to deliver a crucial blow". In D&D unlike real life, arrows usually hit their targets; but fireballs hit everything 30' from the center of the party. Once you start getting into area effects, there's no way and no reason for enemies to separate the weak out from the strong. [/QUOTE]
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Community
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The "necessary optimization" argument
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