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General Tabletop Discussion
*TTRPGs General
The "necessary optimization" argument
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<blockquote data-quote="Naoki00_" data-source="post: 5637309" data-attributes="member: 99243"><p>Personally I do feel a bit of a need to optimize. I know that it's not ACTUALLY necessary, but I number crunch too much usually and put a lot of love in my characters...I tend to do something half-way between the designs, an extremely interesting and developed character that happens to be very close to or fully optimized to do something a bit off the records, weird item interaction, or class and feat combos that make for game breaking things....but those aren't the only things they do, just something to pull out in a bad scenario.</p><p></p><p>My fear is all the hours of writing and developing the character as a person in that world won't mean crap when they die, so I do my best to soften the blows of any accidents I might have in game.</p><p></p><p>I agree with several people on here though about the DM being a major aspect..I've played with some that were so kill happy the optimized characters were all that even COULD survive..to mine and some others styles of very little combat and mostly just role-playing, where how hard you can hit a man with your mace or how good your magic is a little moot compared to your characters well...characterization.</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 5637309, member: 99243"] Personally I do feel a bit of a need to optimize. I know that it's not ACTUALLY necessary, but I number crunch too much usually and put a lot of love in my characters...I tend to do something half-way between the designs, an extremely interesting and developed character that happens to be very close to or fully optimized to do something a bit off the records, weird item interaction, or class and feat combos that make for game breaking things....but those aren't the only things they do, just something to pull out in a bad scenario. My fear is all the hours of writing and developing the character as a person in that world won't mean crap when they die, so I do my best to soften the blows of any accidents I might have in game. I agree with several people on here though about the DM being a major aspect..I've played with some that were so kill happy the optimized characters were all that even COULD survive..to mine and some others styles of very little combat and mostly just role-playing, where how hard you can hit a man with your mace or how good your magic is a little moot compared to your characters well...characterization. [/QUOTE]
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The "necessary optimization" argument
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