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General Tabletop Discussion
*TTRPGs General
The necessity of an introductory adventure with a new RPG
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<blockquote data-quote="gamerprinter" data-source="post: 5987932" data-attributes="member: 50895"><p>I would say it tends to be necessary.</p><p> </p><p>Consider that right now, I'm running a Kickstarter to publish my setting handbooks for <strong><a href="http://www.kickstarter.com/projects/937759598/kaidan-campaign-setting-pfrpg" target="_blank">Kaidan</a></strong>, my Japanese horror setting for Pathfinder. And that is a year since the release of my introductory mini-campaign arc, The Curse of the Golden Spear trilogy for Kaidan.</p><p> </p><p>Had I a big budget to start with, I would have probably created the setting handbooks first, with an adventure second. Not only didn't I have a large budget, but I was also an 'unknown quantity'. Setting handbooks are expensive to produce, so an unknown trying to publish something like that has the odds against you.</p><p> </p><p>So instead, I came up with a trilogy of adventure modules that contained the most important, unique aspects of the setting as it applies to the modules. Releasing this and selling it helped create the market, that I apply to now, trying to publish my setting guide books.</p><p> </p><p>For the very small publisher/content creator such as myself, had I not created a set of intro adventures, I might not ever be able to publish the actual setting. In my case, I had to create intro adventures first... (that's how important intro adventures are.)</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5987932, member: 50895"] I would say it tends to be necessary. Consider that right now, I'm running a Kickstarter to publish my setting handbooks for [B][URL="http://www.kickstarter.com/projects/937759598/kaidan-campaign-setting-pfrpg"]Kaidan[/URL][/B], my Japanese horror setting for Pathfinder. And that is a year since the release of my introductory mini-campaign arc, The Curse of the Golden Spear trilogy for Kaidan. Had I a big budget to start with, I would have probably created the setting handbooks first, with an adventure second. Not only didn't I have a large budget, but I was also an 'unknown quantity'. Setting handbooks are expensive to produce, so an unknown trying to publish something like that has the odds against you. So instead, I came up with a trilogy of adventure modules that contained the most important, unique aspects of the setting as it applies to the modules. Releasing this and selling it helped create the market, that I apply to now, trying to publish my setting guide books. For the very small publisher/content creator such as myself, had I not created a set of intro adventures, I might not ever be able to publish the actual setting. In my case, I had to create intro adventures first... (that's how important intro adventures are.) [/QUOTE]
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