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The Necroblade - Take 2
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<blockquote data-quote="Kurashu" data-source="post: 3636103" data-attributes="member: 41198"><p>Ugh. I thought I forgot something. Here's the revised ability:</p><p></p><p><strong>Necrotic Strike (Su):</strong> Necroblades are known for their ability to channel negative energy. As a swift action, he may energize his weapon with negative energy, dealing an extra 1d4 damage per odd level (1d4 at 1st, 2d4 at 3rd, et cetera). <span style="color: Red"><strong>This energy only applies to the first attack that hits in the round it is applied in. If the necroblade misses with all attacks made in the same round, the energy fades, but it does not count against his daily limit of necrotic strikes.</strong></span> This negative energy damage only affects living creatures, therefore constructs and undead are unaffected. <span style="color: Red"><strong>This damage only applies on actual attacks, special attacks like trip and disarm are not affected by the negative energy, however, the extra attack from a successful trip would be.</strong></span> The necroblade may use this a number of times equal to 3 + His charisma modifier. An affected creature may attempt a will save (DC: 10 + Necroblade Class Level + Charisma Modifier) for half damage.</p><p></p><p>Edit: Expect fluff sometime soon. I'm still busy writing it.</p><p></p><p>Edit 2: A change on the fear aura.</p><p></p><p>Fear Aura (Su): Beginning at 2nd level, a necroblade exudes a 5-foot-radius fear as a free action. Enemies in the area must succeed on a Will save (DC = 10 + 1/2 his class level + Charisma Modifier) or become shaken. <span style="color: Red"><strong>Irregardless of the save, the same creature can not be affected by the same necroblade's fear aura again for 24 hours.</strong></span></p></blockquote><p></p>
[QUOTE="Kurashu, post: 3636103, member: 41198"] Ugh. I thought I forgot something. Here's the revised ability: [B]Necrotic Strike (Su):[/B] Necroblades are known for their ability to channel negative energy. As a swift action, he may energize his weapon with negative energy, dealing an extra 1d4 damage per odd level (1d4 at 1st, 2d4 at 3rd, et cetera). [COLOR=Red][B]This energy only applies to the first attack that hits in the round it is applied in. If the necroblade misses with all attacks made in the same round, the energy fades, but it does not count against his daily limit of necrotic strikes.[/B][/COLOR] This negative energy damage only affects living creatures, therefore constructs and undead are unaffected. [COLOR=Red][B]This damage only applies on actual attacks, special attacks like trip and disarm are not affected by the negative energy, however, the extra attack from a successful trip would be.[/B][/COLOR] The necroblade may use this a number of times equal to 3 + His charisma modifier. An affected creature may attempt a will save (DC: 10 + Necroblade Class Level + Charisma Modifier) for half damage. Edit: Expect fluff sometime soon. I'm still busy writing it. Edit 2: A change on the fear aura. Fear Aura (Su): Beginning at 2nd level, a necroblade exudes a 5-foot-radius fear as a free action. Enemies in the area must succeed on a Will save (DC = 10 + 1/2 his class level + Charisma Modifier) or become shaken. [COLOR=Red][B]Irregardless of the save, the same creature can not be affected by the same necroblade's fear aura again for 24 hours.[/B][/COLOR] [/QUOTE]
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The Necroblade - Take 2
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