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*Pathfinder & Starfinder
The Necromancer: Combo Point Spellcaster, anyone?
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<blockquote data-quote="ComradeGnull" data-source="post: 6000102" data-attributes="member: 6685694"><p>When I was doing a quick character creation using the new playtest rules, something about the Necromancer specialty stuck out to me- the idea of Necromancers storing 'charges' by sucking up the souls of dispatched enemies and then dumping them into more powerful spells.</p><p></p><p>We haven't seen higher levels of the specialties/feat combos, but I wonder if WotC has any plans to extend this idea that they have introduced- essentially a combo point/finisher system, where access to 'higher power' abilities is governed not by hard limits, but by using lower-powered abilities to 'build' to a more powerful one. A Warlock, for instance, could fire Eldritch Blasts until they finally could either enhance a use of a favor or fire of an Eldritch Nuke or whatever- it could be used to enhance existing abilities, or power new abilities that are only available after you have used the precursor abilities a few times. Could be a mechanism used for a fighting style, for instance- in another thread we were discussing creating a defensive Con based class that charged its abilities by absorbing damage.</p><p></p><p>Anyone else notice the possibility that this introduced? Would anyone be interested in seeing a class that functioned along these lines, or integrating this type of functionality into an existing class? Should further Necromancer feats use it? Just Necromancer feats?</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 6000102, member: 6685694"] When I was doing a quick character creation using the new playtest rules, something about the Necromancer specialty stuck out to me- the idea of Necromancers storing 'charges' by sucking up the souls of dispatched enemies and then dumping them into more powerful spells. We haven't seen higher levels of the specialties/feat combos, but I wonder if WotC has any plans to extend this idea that they have introduced- essentially a combo point/finisher system, where access to 'higher power' abilities is governed not by hard limits, but by using lower-powered abilities to 'build' to a more powerful one. A Warlock, for instance, could fire Eldritch Blasts until they finally could either enhance a use of a favor or fire of an Eldritch Nuke or whatever- it could be used to enhance existing abilities, or power new abilities that are only available after you have used the precursor abilities a few times. Could be a mechanism used for a fighting style, for instance- in another thread we were discussing creating a defensive Con based class that charged its abilities by absorbing damage. Anyone else notice the possibility that this introduced? Would anyone be interested in seeing a class that functioned along these lines, or integrating this type of functionality into an existing class? Should further Necromancer feats use it? Just Necromancer feats? [/QUOTE]
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