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<blockquote data-quote="Velmont" data-source="post: 4550094" data-attributes="member: 13739"><p><span style="color: Blue">"Keep then in that bottleneck. They must not pass, or we will get swarmed"</span> tells Trevor as he stands up and strike the zombie in front of him and trying to push him back.</p><p></p><p>OOC: Sorry if I don't follow your template while I'm travelling.</p><p></p><p><strong>Move:</strong> Stand up</p><p></p><p><strong>Standard:</strong> Tide of Iron. Push at H11 and follow.</p><p></p><p><strong>Guideline:</strong> His primary concern for this combat, it is teh position. If he can keep the enemy in the bottleneck made by the big rock and the tombstone, it will be great. He will favor Cleave if he is next to two enemy. If it starts to get too messy around him, he will try to push the creature with his ThunderWave. If he need to move one or two squares, he will favor to use passing attack rather then simply shift (or shift and passing attack instead of move). He will also favor second wind rather then comeback strike for this combat.</p></blockquote><p></p>
[QUOTE="Velmont, post: 4550094, member: 13739"] [COLOR="Blue"]"Keep then in that bottleneck. They must not pass, or we will get swarmed"[/COLOR] tells Trevor as he stands up and strike the zombie in front of him and trying to push him back. OOC: Sorry if I don't follow your template while I'm travelling. [B]Move:[/B] Stand up [B]Standard:[/B] Tide of Iron. Push at H11 and follow. [B]Guideline:[/B] His primary concern for this combat, it is teh position. If he can keep the enemy in the bottleneck made by the big rock and the tombstone, it will be great. He will favor Cleave if he is next to two enemy. If it starts to get too messy around him, he will try to push the creature with his ThunderWave. If he need to move one or two squares, he will favor to use passing attack rather then simply shift (or shift and passing attack instead of move). He will also favor second wind rather then comeback strike for this combat. [/QUOTE]
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