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Living 4th Edition
The Necromancer's Skull (Judge - covaithe)
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<blockquote data-quote="garyh" data-source="post: 4583102" data-attributes="member: 6078"><p>Vixo dsicovers the orange blob contained nothing within its gooey innards. The trap, likewise, seems to be an unsalvagable mess of gears and blades. The alcove contains only the mechanisms formerly connecting the awaiting contraption to the control panel.</p><p></p><p>Rested, you proceed into the next room. It's a round, circular chamber that, Steppyn sees, must be a sort of trophy room. In the darkness, the drow can see on the far side of the room a large pedastal (<em>X10, X11, Y10, Y11</em>) upon which sits a pair of daggers and an orb. On the south wall (<em>O20, P20</em>), Steppyn sees a suit of plate armor hung on the wall, with a longsword placed above it. To the north, there's a passage that slopes up into what must be the remainder of the tomb.</p><p></p><p><img src="http://i33.tinypic.com/24xpedu.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><em>OOC: Once again, the orange square is bright light. The yellow square is dim light, requiring low-light vision to see normally and -2 to rolls with normal vision.</em></p><p><em></em></p><p><em>Now that you've seen traps in action here, please specify when you move EXACTLY which squares you're stepping on, and roll perception checks with or before each move.</em></p></blockquote><p></p>
[QUOTE="garyh, post: 4583102, member: 6078"] Vixo dsicovers the orange blob contained nothing within its gooey innards. The trap, likewise, seems to be an unsalvagable mess of gears and blades. The alcove contains only the mechanisms formerly connecting the awaiting contraption to the control panel. Rested, you proceed into the next room. It's a round, circular chamber that, Steppyn sees, must be a sort of trophy room. In the darkness, the drow can see on the far side of the room a large pedastal ([I]X10, X11, Y10, Y11[/I]) upon which sits a pair of daggers and an orb. On the south wall ([I]O20, P20[/I]), Steppyn sees a suit of plate armor hung on the wall, with a longsword placed above it. To the north, there's a passage that slopes up into what must be the remainder of the tomb. [IMG]http://i33.tinypic.com/24xpedu.jpg[/IMG] [I]OOC: Once again, the orange square is bright light. The yellow square is dim light, requiring low-light vision to see normally and -2 to rolls with normal vision. Now that you've seen traps in action here, please specify when you move EXACTLY which squares you're stepping on, and roll perception checks with or before each move.[/I] [/QUOTE]
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