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General Tabletop Discussion
*Pathfinder & Starfinder
The need for monsters as beings rather than statblocks.
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<blockquote data-quote="Stormonu" data-source="post: 5943128" data-attributes="member: 52734"><p>Like others, I really got the impression this article was about the mechanics and they were intending to use the 2E books for the ecology and such - or at least, I'm hopeful that's where they're going since they photocopied every monster in existance for reference.</p><p></p><p>It does bother me though that the monsters in the playtest document and in the article weren't given skills at all, not even placeholders. I bring this up because of Mearls noted setting its Wisdom score based on its perception instead of giving it a slightly lower Wisdom (I don't see a mutated cockroach being either very "wise" nor "willful" - two components of Wisdom) and a skill bonus to Perception. I'd hate to see a general ability score inflation on monsters to cover what might only be a bonus to one or two aspects of a creature's repitoire.</p><p></p><p>Perhaps the hook horror should have Skills: Climb +3, Peception +3, Stealth +3 and a Wisdom of 9.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5943128, member: 52734"] Like others, I really got the impression this article was about the mechanics and they were intending to use the 2E books for the ecology and such - or at least, I'm hopeful that's where they're going since they photocopied every monster in existance for reference. It does bother me though that the monsters in the playtest document and in the article weren't given skills at all, not even placeholders. I bring this up because of Mearls noted setting its Wisdom score based on its perception instead of giving it a slightly lower Wisdom (I don't see a mutated cockroach being either very "wise" nor "willful" - two components of Wisdom) and a skill bonus to Perception. I'd hate to see a general ability score inflation on monsters to cover what might only be a bonus to one or two aspects of a creature's repitoire. Perhaps the hook horror should have Skills: Climb +3, Peception +3, Stealth +3 and a Wisdom of 9. [/QUOTE]
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The need for monsters as beings rather than statblocks.
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