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General Tabletop Discussion
*Pathfinder & Starfinder
The need for monsters as beings rather than statblocks.
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<blockquote data-quote="Neonchameleon" data-source="post: 5943172" data-attributes="member: 87792"><p>And for another Hook Horror that is both five times as interesting and five times as evocative as the one [MENTION=697]mearls[/MENTION] presented:</p><p style="margin-left: 20px">Prey Still Wriggling: A Hook Horror who has a small or medium creature impaled may move at 20ft per round, including climbing. A Hook Horror needs one free hook (plus its feet) to climb.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Tenderise: After biting, a Hook Horror may drop an impaled small or medium creature instead of attacking with its hooks. This creature counts as being hit automatically by one of the hooks but is no longer grabbed. In addition they take falling damage as normal and end up prone. If another creature is underneath they take damage equal to the falling damage taken by the tenderised creature and are knocked prone unless they succeed on a reflex save (DC??).</p> <p style="margin-left: 20px"></p><p>OK, so the wording of Tenderise needs cleaning up. But we again have a very scary and dynamic creature with an evocative favoured method of hunting. Tear into the prey, climb up the wall, drop it either on something sharp or on other PCs until it stops fighting back. And the way the statblock is written ties intimately in to the ecology. Prey Still Wriggling ... Small or medium creature... We know mostly what it hunts and how it hunts, and even in what state it likes it prey. (Still wriggling but not fighting back; negative hit points rather than dead).</p><p> </p><p>Add the ecology index and we're most of the way there.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5943172, member: 87792"] And for another Hook Horror that is both five times as interesting and five times as evocative as the one [MENTION=697]mearls[/MENTION] presented: [INDENT]Prey Still Wriggling: A Hook Horror who has a small or medium creature impaled may move at 20ft per round, including climbing. A Hook Horror needs one free hook (plus its feet) to climb. Tenderise: After biting, a Hook Horror may drop an impaled small or medium creature instead of attacking with its hooks. This creature counts as being hit automatically by one of the hooks but is no longer grabbed. In addition they take falling damage as normal and end up prone. If another creature is underneath they take damage equal to the falling damage taken by the tenderised creature and are knocked prone unless they succeed on a reflex save (DC??). [/INDENT]OK, so the wording of Tenderise needs cleaning up. But we again have a very scary and dynamic creature with an evocative favoured method of hunting. Tear into the prey, climb up the wall, drop it either on something sharp or on other PCs until it stops fighting back. And the way the statblock is written ties intimately in to the ecology. Prey Still Wriggling ... Small or medium creature... We know mostly what it hunts and how it hunts, and even in what state it likes it prey. (Still wriggling but not fighting back; negative hit points rather than dead). Add the ecology index and we're most of the way there. [/QUOTE]
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The need for monsters as beings rather than statblocks.
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