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General Tabletop Discussion
*Pathfinder & Starfinder
The need for monsters as beings rather than statblocks.
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<blockquote data-quote="Neonchameleon" data-source="post: 5945171" data-attributes="member: 87792"><p>It may be a tall order, but it's the order 4e was shooting for. And by the two Monster Vaults it was fairly consistently hitting that mark. WoTC still has the staff around who could do that (I think). So why can't they here?</p><p> </p><p>And I looked up the MM1 hydra last night. And realised why I remember it as boring - rather than the lore it's that it's just a large sack of hit points that does multiple attacks* (the lore explicitely saying that its heads don't regenerate). Then I looked at the MV hydra. Night and day. You get to cut off the hydra's heads in MV - and if you don't properly cauterise the stumps they grow two more. (Cauterising takes damage from one of two elements - but if the hydra breathes fire, don't bother trying to use fire against it). Now that's a hydra! (It's also very close to the 3.5 hydra in the way it works).</p><p> </p><p>* Sounds a bit like our prototype Hook Horror.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5945171, member: 87792"] It may be a tall order, but it's the order 4e was shooting for. And by the two Monster Vaults it was fairly consistently hitting that mark. WoTC still has the staff around who could do that (I think). So why can't they here? And I looked up the MM1 hydra last night. And realised why I remember it as boring - rather than the lore it's that it's just a large sack of hit points that does multiple attacks* (the lore explicitely saying that its heads don't regenerate). Then I looked at the MV hydra. Night and day. You get to cut off the hydra's heads in MV - and if you don't properly cauterise the stumps they grow two more. (Cauterising takes damage from one of two elements - but if the hydra breathes fire, don't bother trying to use fire against it). Now that's a hydra! (It's also very close to the 3.5 hydra in the way it works). * Sounds a bit like our prototype Hook Horror. [/QUOTE]
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The need for monsters as beings rather than statblocks.
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