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The need for social skills in D&D
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<blockquote data-quote="shadow" data-source="post: 3307780" data-attributes="member: 2182"><p>I really agree with replicant. As, a shyer player, I often felt like I was being penalized when I wanted to play a diplomat or rogue type character. One of the worst games that I was ever in was a campaign where the DM forced every player to be in character all the time. If you (the player) weren't charismatic enough you could never play a fast-talking, glib rogue. I was playing a supposedly charismatic bard, but I was unable to do anything because as a player, I could never out talk the DM.</p><p></p><p>In another game I was in, the party was put on trial. Then, the DM put me under the spotlight to make a defense. Everything that I said, my character was assumed to say (with the same inflections and tone of voice). Unable to come up with an eloquent defense at the spur of the moment, the DM snickered and said sarcastically, "I hope you never have to give a defense in real life!"</p><p></p><p>If players want to play a wizard, do we expect them to research medieval alchemy and real-life occultic beliefs? Do we expect players who play a fighter to learn actual combat maneuvers? Why then, should we expect players who play roguish characters to be naturally charismatic and gifted at fast talking?</p></blockquote><p></p>
[QUOTE="shadow, post: 3307780, member: 2182"] I really agree with replicant. As, a shyer player, I often felt like I was being penalized when I wanted to play a diplomat or rogue type character. One of the worst games that I was ever in was a campaign where the DM forced every player to be in character all the time. If you (the player) weren't charismatic enough you could never play a fast-talking, glib rogue. I was playing a supposedly charismatic bard, but I was unable to do anything because as a player, I could never out talk the DM. In another game I was in, the party was put on trial. Then, the DM put me under the spotlight to make a defense. Everything that I said, my character was assumed to say (with the same inflections and tone of voice). Unable to come up with an eloquent defense at the spur of the moment, the DM snickered and said sarcastically, "I hope you never have to give a defense in real life!" If players want to play a wizard, do we expect them to research medieval alchemy and real-life occultic beliefs? Do we expect players who play a fighter to learn actual combat maneuvers? Why then, should we expect players who play roguish characters to be naturally charismatic and gifted at fast talking? [/QUOTE]
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