Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The need for social skills in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 3308124" data-attributes="member: 1757"><p>I would argue that by rewarding good tactics and sound decision-making, the game is already favoring players with those skills. The question is whether it should reward players who are clever and eloquent in their role-playing. I say yes. However, I do think that, at the same time, shy or non-eloquent players should have the option of investing in a social maven PC. So, I use the following rule:</p><p></p><p>Whenever using a social skill (Bluff, Intimidate, or Diplomacy), you have two options: Either you can describe the action in general terms ("I tell the guards I'm a king's messenger"), or you can play out the interaction in detail. If you do the former, roll a skill check as normal. If, OTOH, you do the latter, your role-playing effort is used in place of the die roll: A minimum of 8 for a poor or uninspired performance, to a maximum of 20 for a truly inspired performance. </p><p></p><p>I find this works quite well in play. Since instituting this house rule, I have yet to see a player choose to roll a social skill check.</p><p></p><p>As an aside: I might play devil's advocate and argue that while there's no reason to prevent anyone from playing exactly the kind of character they want, it's probably a bit boring to have a social PC being played by a shy or inarticulate player. A big part of the fun of tabletop play is everyone getting into their role; A quiet and non-interactive player running a talk-a-blue-streak, charming, ingenious rogue isn't really likely to contribute much to play, especially if he's afraid to act much out of fear of seeming little like his character.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3308124, member: 1757"] I would argue that by rewarding good tactics and sound decision-making, the game is already favoring players with those skills. The question is whether it should reward players who are clever and eloquent in their role-playing. I say yes. However, I do think that, at the same time, shy or non-eloquent players should have the option of investing in a social maven PC. So, I use the following rule: Whenever using a social skill (Bluff, Intimidate, or Diplomacy), you have two options: Either you can describe the action in general terms ("I tell the guards I'm a king's messenger"), or you can play out the interaction in detail. If you do the former, roll a skill check as normal. If, OTOH, you do the latter, your role-playing effort is used in place of the die roll: A minimum of 8 for a poor or uninspired performance, to a maximum of 20 for a truly inspired performance. I find this works quite well in play. Since instituting this house rule, I have yet to see a player choose to roll a social skill check. As an aside: I might play devil's advocate and argue that while there's no reason to prevent anyone from playing exactly the kind of character they want, it's probably a bit boring to have a social PC being played by a shy or inarticulate player. A big part of the fun of tabletop play is everyone getting into their role; A quiet and non-interactive player running a talk-a-blue-streak, charming, ingenious rogue isn't really likely to contribute much to play, especially if he's afraid to act much out of fear of seeming little like his character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The need for social skills in D&D
Top