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General Tabletop Discussion
*TTRPGs General
The need for social skills in D&D
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<blockquote data-quote="RFisher" data-source="post: 3309237" data-attributes="member: 3608"><p>I guess I tend to be in favor of social skills. I expect the player to do more than just say "I try to <em>insert skill name</em>" or such. On the other hand, I don't apply modifiers due to roleplaying. I want to encourage roleplaying, but I don't want to <em>judge</em> it. A good charisma/skill means the character was eloquent & subtle even if the player wasn't. Likewise, a low charisma/skill means the character was wooden & blunt even if the player wasn't.</p><p></p><p>Of course, there's a gray area between <em>what</em> the player says & <em>how</em> they say it that can make separating the two less-than-perfect. But I do my best.</p><p></p><p>I'm happy to just use charisma rather than specific skills in my current classic D&D campaign, though.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3309237, member: 3608"] I guess I tend to be in favor of social skills. I expect the player to do more than just say "I try to [i]insert skill name[/i]" or such. On the other hand, I don't apply modifiers due to roleplaying. I want to encourage roleplaying, but I don't want to [i]judge[/i] it. A good charisma/skill means the character was eloquent & subtle even if the player wasn't. Likewise, a low charisma/skill means the character was wooden & blunt even if the player wasn't. Of course, there's a gray area between [i]what[/i] the player says & [i]how[/i] they say it that can make separating the two less-than-perfect. But I do my best. I'm happy to just use charisma rather than specific skills in my current classic D&D campaign, though. [/QUOTE]
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