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The need for social skills in D&D
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<blockquote data-quote="billd91" data-source="post: 3309582" data-attributes="member: 3400"><p>They decide who to approach, how they're doing it, the basics of what they're going to saym, what results they're trying to achieve. A DM should take those into consideration when adjudicating the die roll. Are some of those things going to help or hinder? Are some of them even achievable or will they get the PC into trouble?</p><p></p><p>Plus, just like with combat, players describing what they do and how they do it adds color to the game. Just as rolling to hit an AC doesn't negate the fun of saying "I aim a quick slash at his knees", rolling a diplomacy check doesn't negate the fun of role-playing it out.</p><p></p><p>These aren't that different from playing a careful tactical game in combat, though the situations could be considerably more varied such that some codified set of modifiers isn't something the game can easily present. Any player, regardless of real skill in these matters, can sometimes come up with good ideas in this regard and still succeed even if they're shy or stammer a lot when actually put on the spot if their PC is built to do so.</p></blockquote><p></p>
[QUOTE="billd91, post: 3309582, member: 3400"] They decide who to approach, how they're doing it, the basics of what they're going to saym, what results they're trying to achieve. A DM should take those into consideration when adjudicating the die roll. Are some of those things going to help or hinder? Are some of them even achievable or will they get the PC into trouble? Plus, just like with combat, players describing what they do and how they do it adds color to the game. Just as rolling to hit an AC doesn't negate the fun of saying "I aim a quick slash at his knees", rolling a diplomacy check doesn't negate the fun of role-playing it out. These aren't that different from playing a careful tactical game in combat, though the situations could be considerably more varied such that some codified set of modifiers isn't something the game can easily present. Any player, regardless of real skill in these matters, can sometimes come up with good ideas in this regard and still succeed even if they're shy or stammer a lot when actually put on the spot if their PC is built to do so. [/QUOTE]
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