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The need for social skills in D&D
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3309953" data-attributes="member: 31506"><p>In a system designed for widespread use, action resolution shouldnt be entirely subjective, which is the diceless alternative. And as I've stated, and you intentionally ignore, the dice system doesnt negate player interaction. It does however, limit DM's ability to more easily play favorites and railroad your players (or at mimum make it more obvious when its being done). Most mini tyrants dislike having their power erroded. Its no surprise you prefer the diceless alternative, hiding behind the veneer of RP superiority, thereby implying that anyone who touches dice during a social encounter ISNT actually roleplaying the encounter. </p><p></p><p></p><p></p><p>Again ignoring the point. Why dont you RP will saves then? Knowledge checks? Jump checks? Search? Fortitude saves? I mean, wouldnt it be more fun to have the player say "I try and shrug off the poison" and you get to decide based on whether you think their character can or not? </p><p></p><p></p><p></p><p>Its not about what you can and cant do. Its about resolving the action after its done. The player gives his speech, its Oscar worthy, light shines from the heavens... then what? We're back to the point of an attack where you stated you were swinging your sword. Did it hit? Did the guard believ you? The other step needs to be resolved. Any system without such resolution is not actually functional. </p><p></p><p></p><p></p><p>As do I.</p><p></p><p></p><p></p><p>A 5 second roll and simple math cacluation destroys all mood you've created? Dear god, I hope no outside stimuli ever enters your fragile gaming environment.</p><p></p><p></p><p></p><p>You cant realistically interact as player and NPC either. You arent actually going to evoke emotions of lust, fear, etc in your DM (or at least rarely). You arent actually going to convince them your character didnt steal the coin purse, when he knows for a fact you did. Even first person discussions are an interaction simulation. That's why it needs a mechanical outcome resolution. Unless you just have blind faith in the fairness of all DM's everywhere, in which case I've got a bridge for sale.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3309953, member: 31506"] In a system designed for widespread use, action resolution shouldnt be entirely subjective, which is the diceless alternative. And as I've stated, and you intentionally ignore, the dice system doesnt negate player interaction. It does however, limit DM's ability to more easily play favorites and railroad your players (or at mimum make it more obvious when its being done). Most mini tyrants dislike having their power erroded. Its no surprise you prefer the diceless alternative, hiding behind the veneer of RP superiority, thereby implying that anyone who touches dice during a social encounter ISNT actually roleplaying the encounter. Again ignoring the point. Why dont you RP will saves then? Knowledge checks? Jump checks? Search? Fortitude saves? I mean, wouldnt it be more fun to have the player say "I try and shrug off the poison" and you get to decide based on whether you think their character can or not? Its not about what you can and cant do. Its about resolving the action after its done. The player gives his speech, its Oscar worthy, light shines from the heavens... then what? We're back to the point of an attack where you stated you were swinging your sword. Did it hit? Did the guard believ you? The other step needs to be resolved. Any system without such resolution is not actually functional. As do I. A 5 second roll and simple math cacluation destroys all mood you've created? Dear god, I hope no outside stimuli ever enters your fragile gaming environment. You cant realistically interact as player and NPC either. You arent actually going to evoke emotions of lust, fear, etc in your DM (or at least rarely). You arent actually going to convince them your character didnt steal the coin purse, when he knows for a fact you did. Even first person discussions are an interaction simulation. That's why it needs a mechanical outcome resolution. Unless you just have blind faith in the fairness of all DM's everywhere, in which case I've got a bridge for sale. [/QUOTE]
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