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The need for social skills in D&D
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<blockquote data-quote="replicant2" data-source="post: 3309975" data-attributes="member: 16498"><p>I enjoy these point-counterpoint discussions, so here goes.</p><p></p><p></p><p></p><p>Nevertheless, the player is not the character whom he/she plays. His or her real-life abilities, in my opinion, should not provide undue positive or negative influence on that of their character.</p><p></p><p></p><p></p><p></p><p>Undoubtedly true, but some people's ideas of fun differ significantly than others'. Some people enjoy the challenge of improv acting or matching wits with the DM to determine the outcome of a social conflict, others do not. Some people enjoy D&D as a tactically-oriented miniatures battle. Who's to say who is right?</p><p></p><p></p><p></p><p></p><p>I'll add the YMMV caveat, and add that I enjoy problem solving and conflict and reward too. I also get a kick when our DM busts out the battlemat and we go at-it with miniatures. But back in college I played in a group loaded with theatre-types, and the point for them was being a character and playing a role.</p><p></p><p></p><p></p><p>Many would argue that playing a role is what D&D (and roleplaying in general) is all about, and is the unique aspect that makes the game entertaining. Again, YMMV.</p><p></p><p></p><p></p><p>Enough of that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>You can think of this two ways: One, act out the oddity in your head until your heart's content, and it's up to the DM to assign a modifier to the die roll.</p><p></p><p>Two, nothing says that you cannot act out the results of a die roll, good or bad. I'd find that to be a rather entertaining exercise.</p></blockquote><p></p>
[QUOTE="replicant2, post: 3309975, member: 16498"] I enjoy these point-counterpoint discussions, so here goes. Nevertheless, the player is not the character whom he/she plays. His or her real-life abilities, in my opinion, should not provide undue positive or negative influence on that of their character. Undoubtedly true, but some people's ideas of fun differ significantly than others'. Some people enjoy the challenge of improv acting or matching wits with the DM to determine the outcome of a social conflict, others do not. Some people enjoy D&D as a tactically-oriented miniatures battle. Who's to say who is right? I'll add the YMMV caveat, and add that I enjoy problem solving and conflict and reward too. I also get a kick when our DM busts out the battlemat and we go at-it with miniatures. But back in college I played in a group loaded with theatre-types, and the point for them was being a character and playing a role. Many would argue that playing a role is what D&D (and roleplaying in general) is all about, and is the unique aspect that makes the game entertaining. Again, YMMV. Enough of that. ;) You can think of this two ways: One, act out the oddity in your head until your heart's content, and it's up to the DM to assign a modifier to the die roll. Two, nothing says that you cannot act out the results of a die roll, good or bad. I'd find that to be a rather entertaining exercise. [/QUOTE]
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