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The need for social skills in D&D
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<blockquote data-quote="BryonD" data-source="post: 3310250" data-attributes="member: 957"><p>As it SHOULD!!!! That is WHY the rule is there.</p><p>The whole point is the CHARACTER is NOT the PLAYER.</p><p></p><p>If a player comes up with a great arguement for why a Great Wrym red dragon should give them an item from its hoard, is the matter resolved and the dragon will do this?</p><p></p><p>I can not see how a good, enduring game could be based on any answer other than "insufficient data".</p><p></p><p>If the player is running a L25 Bard then "Hell Yeah" the dragon is all over handing off this gadget. If the exact same player, saying the exact same thing the exact same way is running a CHR8 Ftr1, then it is a laugh and a gobble.</p><p></p><p>Just as slamming your axe into the orc's ribcage is good in theory, it takes more than the PLAYER saying they want to do it. The CHARACTER must first be capable of achieving it and then follow that up with living up to their potential.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3310250, member: 957"] As it SHOULD!!!! That is WHY the rule is there. The whole point is the CHARACTER is NOT the PLAYER. If a player comes up with a great arguement for why a Great Wrym red dragon should give them an item from its hoard, is the matter resolved and the dragon will do this? I can not see how a good, enduring game could be based on any answer other than "insufficient data". If the player is running a L25 Bard then "Hell Yeah" the dragon is all over handing off this gadget. If the exact same player, saying the exact same thing the exact same way is running a CHR8 Ftr1, then it is a laugh and a gobble. Just as slamming your axe into the orc's ribcage is good in theory, it takes more than the PLAYER saying they want to do it. The CHARACTER must first be capable of achieving it and then follow that up with living up to their potential. [/QUOTE]
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The need for social skills in D&D
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