Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The need for social skills in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="replicant2" data-source="post: 3310626" data-attributes="member: 16498"><p>You see, the players' real-life abilities should never be the sole influence on his or her character. It's incredibly limiting to think my character is only a pale reflection of me, the player. I'd rather use my <em>imagination</em> and transcend my own personal limits. This is the elemental piece you don't seem able to grasp--when I play a character, I want to play someone larger than myself, larger than life, with abilities far greater than my own. Why should my character be limited by what I, the player, can perform?</p><p></p><p></p><p></p><p></p><p>Why shouldn't players who favor role-playing over combat have a mechanic to reflect that? The reason I'm in favor of some form of social skill mechanic is that mechanics and skills, modified by attributes like intelligence and charisma, allow a player who chooses to play a diplomatic bard, peace-spreading cleric, or inspirational, henchman-leading fighter the opportunity to do so. <em>Skills and rolls provide the mechanics to back it up</em>, just like a wizard has spells and a fighter a high BAB.</p><p></p><p>If you remove the die roll, you effectively remove the PC's motivation for ever playing a character like those I've described above. Sure, he can play them and role-play them to the hilt, but by adjudicating everything by DM fiat, as you've espoused, he is on the exact same playing field as the combat-built barbarian, who can also role-play every encounter as a suave sophisticate should he choose. Does that strike you as fair? Why should a player ever put points into diplomacy, or intimidate? They become wasted skills, by that line of reasoning, and the player would be best served taking tumble or spot.</p><p></p><p></p><p></p><p></p><p>Again, this strikes me as a reach. I'm quite sure there are better systems for role-play out there, but D&D always has been and always will be the 800-lb. gorilla of role-playing games. I think it's safe to assume it's the gateway game of 99% of the role-players out there, many of which cannot find a group of gamers outside of D&D.</p><p></p><p></p><p></p><p></p><p>Why should it be? Make it clear that you are allowing a +5/-5 modifier check for good/unconvincing role play. Take it to a vote.</p><p></p><p></p><p></p><p></p><p>So you accept that, despite brilliant tactics and positioning, your fighter can still miss on 10 consecutive die rolls in a combat, yet you won't accept a dice roll determining a role-played social encounter. I don't get it. Every aspect of the game should include a margin of luck, despite the skill of the character (or player) involved.</p></blockquote><p></p>
[QUOTE="replicant2, post: 3310626, member: 16498"] You see, the players' real-life abilities should never be the sole influence on his or her character. It's incredibly limiting to think my character is only a pale reflection of me, the player. I'd rather use my [I]imagination[/I] and transcend my own personal limits. This is the elemental piece you don't seem able to grasp--when I play a character, I want to play someone larger than myself, larger than life, with abilities far greater than my own. Why should my character be limited by what I, the player, can perform? Why shouldn't players who favor role-playing over combat have a mechanic to reflect that? The reason I'm in favor of some form of social skill mechanic is that mechanics and skills, modified by attributes like intelligence and charisma, allow a player who chooses to play a diplomatic bard, peace-spreading cleric, or inspirational, henchman-leading fighter the opportunity to do so. [I]Skills and rolls provide the mechanics to back it up[/I], just like a wizard has spells and a fighter a high BAB. If you remove the die roll, you effectively remove the PC's motivation for ever playing a character like those I've described above. Sure, he can play them and role-play them to the hilt, but by adjudicating everything by DM fiat, as you've espoused, he is on the exact same playing field as the combat-built barbarian, who can also role-play every encounter as a suave sophisticate should he choose. Does that strike you as fair? Why should a player ever put points into diplomacy, or intimidate? They become wasted skills, by that line of reasoning, and the player would be best served taking tumble or spot. Again, this strikes me as a reach. I'm quite sure there are better systems for role-play out there, but D&D always has been and always will be the 800-lb. gorilla of role-playing games. I think it's safe to assume it's the gateway game of 99% of the role-players out there, many of which cannot find a group of gamers outside of D&D. Why should it be? Make it clear that you are allowing a +5/-5 modifier check for good/unconvincing role play. Take it to a vote. So you accept that, despite brilliant tactics and positioning, your fighter can still miss on 10 consecutive die rolls in a combat, yet you won't accept a dice roll determining a role-played social encounter. I don't get it. Every aspect of the game should include a margin of luck, despite the skill of the character (or player) involved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The need for social skills in D&D
Top