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The need for social skills in D&D
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<blockquote data-quote="Voadam" data-source="post: 3310832" data-attributes="member: 2209"><p>Any player can play any concept. Not all players can play them masterfully.</p><p></p><p>I don't see this as different from players with differing ability to play a psion effectively. Choosing powers, ability score array, feats, resource management for power points and when to power up the powers with extra points, all of these variables can lead to different power levels in equal level psions.</p><p></p><p>Same thing for wizards: spell book selection, spells prepared for the day, feats, magic item selection, when to use your spells, when to hold onto some and ration yourself, etc.</p><p></p><p>Some players are good at tactics others are not. Some players are good at plots and figuring out mysteries, others are not. Some are good at social interactions, some are not.</p><p></p><p>Give two players the same character sheet and they can play them differently to different levels of effectiveness in different situations.</p><p></p><p>Not all players are equal at all aspects of the game. Tough.</p><p></p><p>This is not an area the rules need to smooth out IMO.</p><p></p><p>I am happy that each equal ECL characters (even social build ones) are roughly equal in combat survivability and contribution and that complete optimization is not required for the game to be fun for me.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3310832, member: 2209"] Any player can play any concept. Not all players can play them masterfully. I don't see this as different from players with differing ability to play a psion effectively. Choosing powers, ability score array, feats, resource management for power points and when to power up the powers with extra points, all of these variables can lead to different power levels in equal level psions. Same thing for wizards: spell book selection, spells prepared for the day, feats, magic item selection, when to use your spells, when to hold onto some and ration yourself, etc. Some players are good at tactics others are not. Some players are good at plots and figuring out mysteries, others are not. Some are good at social interactions, some are not. Give two players the same character sheet and they can play them differently to different levels of effectiveness in different situations. Not all players are equal at all aspects of the game. Tough. This is not an area the rules need to smooth out IMO. I am happy that each equal ECL characters (even social build ones) are roughly equal in combat survivability and contribution and that complete optimization is not required for the game to be fun for me. [/QUOTE]
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