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The need for social skills in D&D
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<blockquote data-quote="billd91" data-source="post: 3312268" data-attributes="member: 3400"><p>But we really don't. We don't expect the tactically unskilled players to do much more than pick a little bit of movement and a little bit of feat selection. We don't expect them to do the exacting sort of things like how the character feints or where they aim on the target to effect a telling blow. </p><p>Requiring the role-playing character to choose all of their own words in an RP encounter would be tantamount to doing exactly that.</p><p></p><p></p><p></p><p>It may be unrealistic, but that's OK in general. You expect the more dynamic players to do better than less dynamic players in all cases. But by using the social skill rules, a shy player can still be effective as a silver-tongued rogue even if he won't be as effective as the more outgoing player with the same build.</p></blockquote><p></p>
[QUOTE="billd91, post: 3312268, member: 3400"] But we really don't. We don't expect the tactically unskilled players to do much more than pick a little bit of movement and a little bit of feat selection. We don't expect them to do the exacting sort of things like how the character feints or where they aim on the target to effect a telling blow. Requiring the role-playing character to choose all of their own words in an RP encounter would be tantamount to doing exactly that. It may be unrealistic, but that's OK in general. You expect the more dynamic players to do better than less dynamic players in all cases. But by using the social skill rules, a shy player can still be effective as a silver-tongued rogue even if he won't be as effective as the more outgoing player with the same build. [/QUOTE]
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