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General Tabletop Discussion
*TTRPGs General
The need for social skills in D&D
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<blockquote data-quote="billd91" data-source="post: 3315012" data-attributes="member: 3400"><p>Pretty much. The amount of tactical work that goes into combat in D&D rules is miniscule compared to what would be involved in real life. You move to a position that has certain (dis-)advantages, pick the feats and gear in play that have certain (dis-)advantages, and resolve with a die roll. And that's it. It's pretty abstract compared to reality. We don't expect them to choose their specific aiming point, the angle their blade swings, the speed at which it moves, the series of attacks on the left lower quadrant that will draw the defender's defenses lower to enable you to strike high and to the right, and so on.</p><p>A similar process can be accomplished with social skills and should be supported by the rules. Your position in this debate seems to say that the social skill using player should be accountable for all of those sorts of minutae.</p></blockquote><p></p>
[QUOTE="billd91, post: 3315012, member: 3400"] Pretty much. The amount of tactical work that goes into combat in D&D rules is miniscule compared to what would be involved in real life. You move to a position that has certain (dis-)advantages, pick the feats and gear in play that have certain (dis-)advantages, and resolve with a die roll. And that's it. It's pretty abstract compared to reality. We don't expect them to choose their specific aiming point, the angle their blade swings, the speed at which it moves, the series of attacks on the left lower quadrant that will draw the defender's defenses lower to enable you to strike high and to the right, and so on. A similar process can be accomplished with social skills and should be supported by the rules. Your position in this debate seems to say that the social skill using player should be accountable for all of those sorts of minutae. [/QUOTE]
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