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The need for social skills in D&D
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<blockquote data-quote="billd91" data-source="post: 3317262" data-attributes="member: 3400"><p>You're on the right track.</p><p></p><p>Approach: how do you approach the NPC you're going to interact with. Friendly? Official? Openly? Hautily? Beseechingly? Some approaches are more conducive to some situations than others.</p><p></p><p>Topic: The basic gist of your argument, bluff, or question. Bluff already incorporates some elements of this with respect to the risk involved in and credibility of the bluff. But it also applies to diplomacy and other things too. Maybe dependant on the goal.</p><p></p><p>Goal: Is the goal reasonable, or outlandish. Asking for a small favor, a great boon? Suggesting something the NPC is already likely to go along with? Just want to get past him without a lot of hassle?</p><p></p><p>Putting it all together:</p><p>Suppose you want to get a guard away from his post to a space normally under observation can be sneaked through by other PCs (goal).</p><p>PC goes up to the guard as a fellow military man who has "been there, done that" and is sympathetic (approach).</p><p>PC remarks about how hot the sun is and offers the guard a drink in the shade over here, just for a few minutes (topic)</p><p></p><p>Alternatively, the PC could approach as a haughty merchant who demands the guard's assistance with a small matter just over here. Or maybe as a victim of a cutpurse calling out for help against a fleeing urchin.</p><p></p><p>If the player picks an approach that is promising, has a goal reasonably easy to reach, and the topic of conversation works from that approach and toward that goal pretty well, then expect a good circumstance bonus. Make choices that aren't so good, there may even be penalties.</p></blockquote><p></p>
[QUOTE="billd91, post: 3317262, member: 3400"] You're on the right track. Approach: how do you approach the NPC you're going to interact with. Friendly? Official? Openly? Hautily? Beseechingly? Some approaches are more conducive to some situations than others. Topic: The basic gist of your argument, bluff, or question. Bluff already incorporates some elements of this with respect to the risk involved in and credibility of the bluff. But it also applies to diplomacy and other things too. Maybe dependant on the goal. Goal: Is the goal reasonable, or outlandish. Asking for a small favor, a great boon? Suggesting something the NPC is already likely to go along with? Just want to get past him without a lot of hassle? Putting it all together: Suppose you want to get a guard away from his post to a space normally under observation can be sneaked through by other PCs (goal). PC goes up to the guard as a fellow military man who has "been there, done that" and is sympathetic (approach). PC remarks about how hot the sun is and offers the guard a drink in the shade over here, just for a few minutes (topic) Alternatively, the PC could approach as a haughty merchant who demands the guard's assistance with a small matter just over here. Or maybe as a victim of a cutpurse calling out for help against a fleeing urchin. If the player picks an approach that is promising, has a goal reasonably easy to reach, and the topic of conversation works from that approach and toward that goal pretty well, then expect a good circumstance bonus. Make choices that aren't so good, there may even be penalties. [/QUOTE]
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