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The need for social skills in D&D
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<blockquote data-quote="Wolfwood2" data-source="post: 3317360" data-attributes="member: 39394"><p>But it's not even about the circumstance bonuses and penalties, which are usually pretty minor. (Like +2/-2.)</p><p></p><p>It's about the fact that how you interact with NPCs may well have effects down the road in the campaign. The GM is doing to play the NPCs as having memories, and they will react based on the specific manner in which you social-fued them before.</p><p></p><p>If you intimidate an NPC by threatening him with your war dog, he might not seek to retaliate as long as the dog is around.</p><p></p><p>If you Diplomacy your way past a guard by making friends with him, he may show up and ask you to return the favor a few days later. If you diplomacy him by getting him to accept a bribe, he'll expect the same bribe next time around.</p><p></p><p>And Bluffing... well obviously how an NPC will react, both in the immediate and in the future, will depend on exactly what sort of lie or con you played on him.</p><p></p><p>Dice checks will tell you the immediate results of doing something, but there's still going to be a lot of requirement for DM intrepretation on what those results mean, based on the personality of the NPC involved.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3317360, member: 39394"] But it's not even about the circumstance bonuses and penalties, which are usually pretty minor. (Like +2/-2.) It's about the fact that how you interact with NPCs may well have effects down the road in the campaign. The GM is doing to play the NPCs as having memories, and they will react based on the specific manner in which you social-fued them before. If you intimidate an NPC by threatening him with your war dog, he might not seek to retaliate as long as the dog is around. If you Diplomacy your way past a guard by making friends with him, he may show up and ask you to return the favor a few days later. If you diplomacy him by getting him to accept a bribe, he'll expect the same bribe next time around. And Bluffing... well obviously how an NPC will react, both in the immediate and in the future, will depend on exactly what sort of lie or con you played on him. Dice checks will tell you the immediate results of doing something, but there's still going to be a lot of requirement for DM intrepretation on what those results mean, based on the personality of the NPC involved. [/QUOTE]
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