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The Nephilim of Nendiel
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<blockquote data-quote="SpydersWebbing" data-source="post: 4387041" data-attributes="member: 56378"><p>This is the first draw up of the Nephilim race for my homebrew world, Nendiel. Try and give me a power check here, guys! Am I being too over the top?</p><p> </p><p>Nephilim</p><p>Medium Creature</p><p>Movement: 6 squares</p><p>+2 Wis, +2 Cha</p><p>+2 Insight +2 Religion</p><p>Senses: Low-light vision. </p><p>+1 Reflex</p><p>Purposeful Grace: When bloodied a nephilim may shift as a minor action instead of as a move action.</p><p>Astral Strike: A nephilim may use Astral Strike once per encounter.</p><p> </p><p><span style="color: white"><span style="color: #000000"><span style="color: white">ASTRAL STRIKE</span></span></span></p><p><span style="color: white"><span style="color: #000000"><span style="color: white">"For an instant your gaze goes beyond the mortal coil all are bound to, into the world of the mind. You see your opponent's soul in this flash, and you use this knowledge to your benefit."</span></span></span></p><p><span style="color: white"><span style="color: #000000"></span>Encounter, Radiant, Fear,</span></p><p>Minor Action Personal</p><p>Effect: The next attack roll you make is rolled against the target's Will defense instead of the normal defense. Use your Charisma modifier for resolving the attack and damage rolls instead of the normal modifiers.</p><p> </p><p>The Nephilim are a mystery to most of the people of Nendiel. They appeared immediately after the Reuniting in the place of family and friends, and made their own way in the world. Posessing the ability to strike at the minds and hearts of a man instead of his body the Nephilim would have been feared if not for their expressedly good intentions.Scholars, after centuries of hypothesizing, have finally come to this general concensus. When the Reuniting occured a bit of all the planes was thrown into the Material plane, aiding the chaos. This included parts of the Astral Sea, which became mixed in to some of this world, similar to how a chef chops vegetables and throws them in a boiling pot of stew. Some of the Astral Sea, in this manner, fused to some of the beings in the Material Plane, transforming them into creatures of both worlds, transforming them into a new race that breeds true. All the nephilim that were originally transformed have no memory of their former lives.</p><p> </p><p>A Nephilim is of similar height and build to a human. Their hair is always metallic in color, usually a copper or gold, although iron and silver have been seen as well. Their eyes are thinner (similar to an Asian human's) and pupiless, with a single color permeating the entire eye. The most common colors are sky blue, light green, and pink, although any color (including black and white) are possible. This creates a strange and exotic looking race, frightening at first to most of the inhabitants of Nendiel. The men may grow facial hair, although it doesn't go beyond a mustache for most. Beards are rare and exotic for this species. They dress simply but nicely, wearing no jewelry or ornament. They live for 500 years on average, and then they fade back into the Astral Sea.</p><p> </p><p>RP: These people have an otherworldly feel to them. This does not mean they're withdrawn, naive, or arrogant. Their goals are just beyond what a normal person's would be. Goals that take centuries to complete aren't uncommon due to your unnaturally long lifespan, so don't be afraid to aim "too high" in your character's goals. That's why you're playing this race in the first place, to have an epic mindset.</p><p> </p><p>FEATS</p><p> </p><p>HEROIC TIER</p><p> </p><p>DISCONCERTING STRIKE</p><p>"Your smite sears into the enemy's soul, taking away his reason for but a moment."</p><p>PREREQ: Nephilim, Charisma 13</p><p>When you hit with an attack that's been modified by Astral Strike the target treats adjacent squares as difficult terrain until the end of their next turn.</p><p> </p><p> </p><p>PARAGON TIER</p><p> </p><p>ANGELIC BLINK</p><p>"You've learned to bend time and space to your advantage. Your foes swing at what is no longer there."</p><p>PREREQ: Nephilim, Wisdom 17</p><p>When you shift you may shift 2 squares intead of 1.</p><p> </p><p>COMMANDING STRIKE</p><p>"As your strike burns into your enemy's mind, he is paralyzed with fear."</p><p>PREREQ: Nephilim, Charisma 17</p><p>As Disconcerting Strike, except that the target is immobilized.</p><p> </p><p> </p><p>EPIC TIER</p><p> </p><p>ANGELIC FLASH</p><p>"You've finally tapped fully into the Astral Plane, allowing you to ignore the restraints that most people consider...necessary."</p><p>PREREQ: Nephilim, Wisdom or Charisma 21</p><p>As a move action you may teleport your Wisdom or Charisma modifier (whichever is higher) in squares after you complete the attack and damage rolls modified by Astral Strike. If you choose to use the</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 4387041, member: 56378"] This is the first draw up of the Nephilim race for my homebrew world, Nendiel. Try and give me a power check here, guys! Am I being too over the top? Nephilim Medium Creature Movement: 6 squares +2 Wis, +2 Cha +2 Insight +2 Religion Senses: Low-light vision. +1 Reflex Purposeful Grace: When bloodied a nephilim may shift as a minor action instead of as a move action. Astral Strike: A nephilim may use Astral Strike once per encounter. [COLOR=white][COLOR=#000000][COLOR=white]ASTRAL STRIKE[/COLOR] [COLOR=white]"For an instant your gaze goes beyond the mortal coil all are bound to, into the world of the mind. You see your opponent's soul in this flash, and you use this knowledge to your benefit."[/COLOR] [/COLOR]Encounter, Radiant, Fear,[/COLOR] Minor Action Personal Effect: The next attack roll you make is rolled against the target's Will defense instead of the normal defense. Use your Charisma modifier for resolving the attack and damage rolls instead of the normal modifiers. The Nephilim are a mystery to most of the people of Nendiel. They appeared immediately after the Reuniting in the place of family and friends, and made their own way in the world. Posessing the ability to strike at the minds and hearts of a man instead of his body the Nephilim would have been feared if not for their expressedly good intentions.Scholars, after centuries of hypothesizing, have finally come to this general concensus. When the Reuniting occured a bit of all the planes was thrown into the Material plane, aiding the chaos. This included parts of the Astral Sea, which became mixed in to some of this world, similar to how a chef chops vegetables and throws them in a boiling pot of stew. Some of the Astral Sea, in this manner, fused to some of the beings in the Material Plane, transforming them into creatures of both worlds, transforming them into a new race that breeds true. All the nephilim that were originally transformed have no memory of their former lives. A Nephilim is of similar height and build to a human. Their hair is always metallic in color, usually a copper or gold, although iron and silver have been seen as well. Their eyes are thinner (similar to an Asian human's) and pupiless, with a single color permeating the entire eye. The most common colors are sky blue, light green, and pink, although any color (including black and white) are possible. This creates a strange and exotic looking race, frightening at first to most of the inhabitants of Nendiel. The men may grow facial hair, although it doesn't go beyond a mustache for most. Beards are rare and exotic for this species. They dress simply but nicely, wearing no jewelry or ornament. They live for 500 years on average, and then they fade back into the Astral Sea. RP: These people have an otherworldly feel to them. This does not mean they're withdrawn, naive, or arrogant. Their goals are just beyond what a normal person's would be. Goals that take centuries to complete aren't uncommon due to your unnaturally long lifespan, so don't be afraid to aim "too high" in your character's goals. That's why you're playing this race in the first place, to have an epic mindset. FEATS HEROIC TIER DISCONCERTING STRIKE "Your smite sears into the enemy's soul, taking away his reason for but a moment." PREREQ: Nephilim, Charisma 13 When you hit with an attack that's been modified by Astral Strike the target treats adjacent squares as difficult terrain until the end of their next turn. PARAGON TIER ANGELIC BLINK "You've learned to bend time and space to your advantage. Your foes swing at what is no longer there." PREREQ: Nephilim, Wisdom 17 When you shift you may shift 2 squares intead of 1. COMMANDING STRIKE "As your strike burns into your enemy's mind, he is paralyzed with fear." PREREQ: Nephilim, Charisma 17 As Disconcerting Strike, except that the target is immobilized. EPIC TIER ANGELIC FLASH "You've finally tapped fully into the Astral Plane, allowing you to ignore the restraints that most people consider...necessary." PREREQ: Nephilim, Wisdom or Charisma 21 As a move action you may teleport your Wisdom or Charisma modifier (whichever is higher) in squares after you complete the attack and damage rolls modified by Astral Strike. If you choose to use the [/QUOTE]
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