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The Neutral Good Thief (yes, he's a Rogue)
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<blockquote data-quote="drunkmoogle" data-source="post: 1548486" data-attributes="member: 18336"><p>Just thought you Ennies would like the GM's perspective on this. I am reserving my opinions, but am attempting to clarify some events.</p><p></p><p>To be fair, the person who plays our Paladin was out; she was being controlled by another player. Although I'm pretty sure the response would have been the same.</p><p></p><p>Okie, here's the situation. The party went down into the sewers rat-hunting (hehe... 1st level) for alchemical ingredients. On their first run, they enountered a deadly Rat Swarm which got the surprise round on them. Clearing out the swarm, killing 75+ rats, they managed to gather enough rats to head back and heal up.</p><p></p><p>It was on their second run they encountered the Druidess, who introduced herself as Steph the Rat Queen and pronounced the entire sewers as her kingdom. It was a tense situation, but she never drew a weapon or raised her hands to cast a spell. Once the paladin detected evil, it was the person who won initiative (ironically, that was DS's IC brother) who lunged at the druidess. </p><p></p><p>Hint to other players: just because the GM asks for Init does not mean that combat starts and is unavoidable.</p><p></p><p>Turned out she was a lycanthrope after a round of battle. She went into her hybrid form and proceeded to kick mucho-butt. Her bite attack hit once on the monk (and in retrospect I should've rolled his fort save secretly) and almost hit the party's Barb. She fled not as a deus-ex dealie, but because she had 1HP left.</p><p></p><p>The party may have been thinking to launch a pre-emptive attack, because:</p><p>1) she's evil</p><p>2) she introduced herself as the rat queen, which means that she could possibly know about the party's genocide of her "kingdom"</p><p>3) she's utterly insane (I hope the players picked up on that)</p><p></p><p>but... she was not in an offensive stance (flat-footed) or casting spells. She was just very angry at the party.</p><p></p><p>As for DS's not joining in on the battle, he didn't necessarily attempt to persuade the characters out of battle either. In that case, it probably would've been useless, as the druidess was already in her lycanthropic form before his second action (he readied an ation to fire his Xbow if the druidess became offensive towards him).</p><p></p><p>So that was the general gist of it. The party aborted their mission, trying to stay away from the rat queen. They brought what few rats they got out of the second run and brought it to the alchemist (the same one DS stole from) and got paid half and they kept their leftover supplies (tanglefoot bag, some flasks of acid/alch fire).</p></blockquote><p></p>
[QUOTE="drunkmoogle, post: 1548486, member: 18336"] Just thought you Ennies would like the GM's perspective on this. I am reserving my opinions, but am attempting to clarify some events. To be fair, the person who plays our Paladin was out; she was being controlled by another player. Although I'm pretty sure the response would have been the same. Okie, here's the situation. The party went down into the sewers rat-hunting (hehe... 1st level) for alchemical ingredients. On their first run, they enountered a deadly Rat Swarm which got the surprise round on them. Clearing out the swarm, killing 75+ rats, they managed to gather enough rats to head back and heal up. It was on their second run they encountered the Druidess, who introduced herself as Steph the Rat Queen and pronounced the entire sewers as her kingdom. It was a tense situation, but she never drew a weapon or raised her hands to cast a spell. Once the paladin detected evil, it was the person who won initiative (ironically, that was DS's IC brother) who lunged at the druidess. Hint to other players: just because the GM asks for Init does not mean that combat starts and is unavoidable. Turned out she was a lycanthrope after a round of battle. She went into her hybrid form and proceeded to kick mucho-butt. Her bite attack hit once on the monk (and in retrospect I should've rolled his fort save secretly) and almost hit the party's Barb. She fled not as a deus-ex dealie, but because she had 1HP left. The party may have been thinking to launch a pre-emptive attack, because: 1) she's evil 2) she introduced herself as the rat queen, which means that she could possibly know about the party's genocide of her "kingdom" 3) she's utterly insane (I hope the players picked up on that) but... she was not in an offensive stance (flat-footed) or casting spells. She was just very angry at the party. As for DS's not joining in on the battle, he didn't necessarily attempt to persuade the characters out of battle either. In that case, it probably would've been useless, as the druidess was already in her lycanthropic form before his second action (he readied an ation to fire his Xbow if the druidess became offensive towards him). So that was the general gist of it. The party aborted their mission, trying to stay away from the rat queen. They brought what few rats they got out of the second run and brought it to the alchemist (the same one DS stole from) and got paid half and they kept their leftover supplies (tanglefoot bag, some flasks of acid/alch fire). [/QUOTE]
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