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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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<blockquote data-quote="Voadam" data-source="post: 8707009" data-attributes="member: 2209"><p>Sure. I still disagree that Gygaxian DM neutrality requires not ad libbing. </p><p></p><p></p><p>I am completely not arguing against neutrality and the world existing as its own thing outside of the PCs. I think that can be compatible with the DM ad libbing and improvising areas being explored.</p><p></p><p>Rolling up a lair on a wilderness encounter table or the party doing things the DM did not expect in a not overly fleshed out part of a big city can require the DM ad libbing big parts of the area being explored. Similarly early edition magic like teleport being off can send the party to some place unplanned which can require significantly ad libbing the area now being explored. This seems a natural consequence of Gygaxian world building and game procedure assumptions so I disagree with the second half of your 1. </p><p></p><p>I agree with your 2 that this should be done consistent with the world to the extent possible and if the goal is DM neutrality then do it that way without favoring or trying to crush the PCs.</p><p></p><p>As for 3 you here seem to be using improv to mean player control of the narrative codified in the game and not the DM improvisationally coming up with world elements in the moment. For DM neutrality though I think that would depend on the specifics. I don't think a charm person spell or a different specific PC controlled storytelling mechanic generally impacts DM neutrality. It is just part of the world the DM is adjudicating.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8707009, member: 2209"] Sure. I still disagree that Gygaxian DM neutrality requires not ad libbing. I am completely not arguing against neutrality and the world existing as its own thing outside of the PCs. I think that can be compatible with the DM ad libbing and improvising areas being explored. Rolling up a lair on a wilderness encounter table or the party doing things the DM did not expect in a not overly fleshed out part of a big city can require the DM ad libbing big parts of the area being explored. Similarly early edition magic like teleport being off can send the party to some place unplanned which can require significantly ad libbing the area now being explored. This seems a natural consequence of Gygaxian world building and game procedure assumptions so I disagree with the second half of your 1. I agree with your 2 that this should be done consistent with the world to the extent possible and if the goal is DM neutrality then do it that way without favoring or trying to crush the PCs. As for 3 you here seem to be using improv to mean player control of the narrative codified in the game and not the DM improvisationally coming up with world elements in the moment. For DM neutrality though I think that would depend on the specifics. I don't think a charm person spell or a different specific PC controlled storytelling mechanic generally impacts DM neutrality. It is just part of the world the DM is adjudicating. [/QUOTE]
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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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