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*Dungeons & Dragons
The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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<blockquote data-quote="Mort" data-source="post: 8707092" data-attributes="member: 762"><p>Why not? We're talking about a living breathing world. How is it PCs can't find missions etc. that would suit their strengths that, itself, seems pretty artificial!</p><p></p><p></p><p>Dungeon Delves require different skill sets than a theft from a Noble's house require different skill sets than pirating the high seas. It's actually quite odd that PCs are such generalists all the time. PCs will have a decent idea of what skills are required just based on where/what is going on. Exact? of course not, but a decent genera idea. Even in a generalist game like D&D, specifics emerge during play.</p><p></p><p></p><p>In a TRULY living breathing world, PCs will be able to find uses for their skills where they best fit.</p><p></p><p></p><p>And if they choose to only continue with the missions/adventures that fit their skill set. IE NOT go on the pirate adventure if none of the PCs fit into that role, or choose to not go into the dungeon because none fit into that role. It's a living world, after all, what does it care what adventures the PCs embark on?</p><p></p><p></p><p>But a living breathing world will have MULTIPLE threats going on. It only makes sense that the PCs focus on the ones they can best stop. If the DM designs ONE big threat knowing the PCs aren't up for it but will have to engage it anyway - is he really being neutral?</p><p></p><p></p><p>Yes, that's right. But it's odd to think in a truly neutral, big living breathing world the PCs can't find stuff that goes to their strengths.</p><p></p><p></p><p></p><p>But if a referee designs a world where ONLY a "well rounded" party could possibly navigate through challenges, that's not really neutral - that's encouraging a very specific type of play. Not that that's bad or even undesirable but, IMO, It's not neutral.</p></blockquote><p></p>
[QUOTE="Mort, post: 8707092, member: 762"] Why not? We're talking about a living breathing world. How is it PCs can't find missions etc. that would suit their strengths that, itself, seems pretty artificial! Dungeon Delves require different skill sets than a theft from a Noble's house require different skill sets than pirating the high seas. It's actually quite odd that PCs are such generalists all the time. PCs will have a decent idea of what skills are required just based on where/what is going on. Exact? of course not, but a decent genera idea. Even in a generalist game like D&D, specifics emerge during play. In a TRULY living breathing world, PCs will be able to find uses for their skills where they best fit. And if they choose to only continue with the missions/adventures that fit their skill set. IE NOT go on the pirate adventure if none of the PCs fit into that role, or choose to not go into the dungeon because none fit into that role. It's a living world, after all, what does it care what adventures the PCs embark on? But a living breathing world will have MULTIPLE threats going on. It only makes sense that the PCs focus on the ones they can best stop. If the DM designs ONE big threat knowing the PCs aren't up for it but will have to engage it anyway - is he really being neutral? Yes, that's right. But it's odd to think in a truly neutral, big living breathing world the PCs can't find stuff that goes to their strengths. But if a referee designs a world where ONLY a "well rounded" party could possibly navigate through challenges, that's not really neutral - that's encouraging a very specific type of play. Not that that's bad or even undesirable but, IMO, It's not neutral. [/QUOTE]
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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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