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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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<blockquote data-quote="Plaguescarred" data-source="post: 8707513" data-attributes="member: 6701422"><p>I try to be a neutral referee as much as i can, relying on rules as written as much as possible to avoid personally ruling when i can, and make call when necessary as neutral as i can, both for PCs ans NPCs alike. </p><p></p><p>For me the fun of playing a RPG like D&D both as player or DM doesn't come from the success i have the levels, treasures, or kill rate etc... Nor do i have absence of fun when dealing with failures and death. For me the roleplaying experience of exploring a world together and face challenges that we may overcome or not is where the fun is, everything we do contributes to the story one way or another and the fun is to craft these.</p><p></p><p>Of course as a player finding cool magic items please me and i dislike loosing some but i dont mind if we avance at low rate and rarely find treasures as we level up. As DM i do try to be impartial but when making final judgement for any situation i may tilt in players favor rather than against especially if it advance the story or avoid it come to an end like a TPK. But most time a decision can be made using dice i try to rely on them rather than choose myself even as simple as which PC a Monster attack for exemple.</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 8707513, member: 6701422"] I try to be a neutral referee as much as i can, relying on rules as written as much as possible to avoid personally ruling when i can, and make call when necessary as neutral as i can, both for PCs ans NPCs alike. For me the fun of playing a RPG like D&D both as player or DM doesn't come from the success i have the levels, treasures, or kill rate etc... Nor do i have absence of fun when dealing with failures and death. For me the roleplaying experience of exploring a world together and face challenges that we may overcome or not is where the fun is, everything we do contributes to the story one way or another and the fun is to craft these. Of course as a player finding cool magic items please me and i dislike loosing some but i dont mind if we avance at low rate and rarely find treasures as we level up. As DM i do try to be impartial but when making final judgement for any situation i may tilt in players favor rather than against especially if it advance the story or avoid it come to an end like a TPK. But most time a decision can be made using dice i try to rely on them rather than choose myself even as simple as which PC a Monster attack for exemple. [/QUOTE]
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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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