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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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<blockquote data-quote="Crimson Longinus" data-source="post: 8707834" data-attributes="member: 7025508"><p>Right. I don't know what being "neutral" at the content creation stage could even mean. In running the game stage it at least makes some sense, and having well established principles and lot of prep lessens the judgement calls the GM has to make. Still, I don't think it can completely eliminate them, and I think even in a well prepared dungeon the GM has to make a lot of decisions about how to describe (and thus possibly telegraph) things what sorts of tactics the NPCs will use etc. And once we get to outside of well defined areas such as dungeons into the wide world with countless people and places comprehensive prep simply cannot exist.</p><p></p><p>I think establishing such things like blorb principles (where does this term come from?) can certainly be enormously beneficial for running the game in disciplined manner, but at the same time I feel it is important to recognise the limitations even the most strident prep and principles, and that the GM cannot, nor should not, disown their responsibility about decision making.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8707834, member: 7025508"] Right. I don't know what being "neutral" at the content creation stage could even mean. In running the game stage it at least makes some sense, and having well established principles and lot of prep lessens the judgement calls the GM has to make. Still, I don't think it can completely eliminate them, and I think even in a well prepared dungeon the GM has to make a lot of decisions about how to describe (and thus possibly telegraph) things what sorts of tactics the NPCs will use etc. And once we get to outside of well defined areas such as dungeons into the wide world with countless people and places comprehensive prep simply cannot exist. I think establishing such things like blorb principles (where does this term come from?) can certainly be enormously beneficial for running the game in disciplined manner, but at the same time I feel it is important to recognise the limitations even the most strident prep and principles, and that the GM cannot, nor should not, disown their responsibility about decision making. [/QUOTE]
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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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