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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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<blockquote data-quote="James Gasik" data-source="post: 8709020" data-attributes="member: 6877472"><p>I never understood why D&D always warned you about giving out magic items, then printed books, and books, and books, and books full of the darned things. Some, like Ed Greenwood's, were very specialized, with often odd abilities (like the shield that turns into a bridge, or the utilitarian (and sometimes odd) ones in the Tome of Magic (like liquid road), presumably to have more conservative options, but then they were tossed in with everything else with no real guidance on how/when/why to add them to your campaign.</p><p></p><p>Then 3e and 4e gave you that guidance, but DM's balked at players being entitled to the darned things, and now we have a system where magic items are not only optional, but the optional rule to use them has limitations on top of it (attunements), yet they still keep printing new items...</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8709020, member: 6877472"] I never understood why D&D always warned you about giving out magic items, then printed books, and books, and books, and books full of the darned things. Some, like Ed Greenwood's, were very specialized, with often odd abilities (like the shield that turns into a bridge, or the utilitarian (and sometimes odd) ones in the Tome of Magic (like liquid road), presumably to have more conservative options, but then they were tossed in with everything else with no real guidance on how/when/why to add them to your campaign. Then 3e and 4e gave you that guidance, but DM's balked at players being entitled to the darned things, and now we have a system where magic items are not only optional, but the optional rule to use them has limitations on top of it (attunements), yet they still keep printing new items... [/QUOTE]
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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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