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General Tabletop Discussion
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The Neverending Cycle of Player Turnaround
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<blockquote data-quote="Oryan77" data-source="post: 5521243" data-attributes="member: 18701"><p>I have been running the same campaign since the beginning of 3.5 edition. My wife's PC is the only original character from the beginning of the campaign and that's only because she doesn't have any reason to stop playing and because her PC has been lucky enough to avoid death so far.</p><p></p><p>I lost another player last summer due to his work schedule (and he was our newest player to begin with). I now found out the other day that another player has to bail out due to his work schedule. He definitely doesn't want to stop playing and he assured me that he will be back once he can find work that won't require him to work on the weekends. But who knows when that will be.</p><p></p><p>But geez, I'm pretty worn out. I want to keep playing, but it is such a hassle meeting new players, explaining the campaign, filling them in on the current adventure, getting their characters created, introducing their PC into the campaign, and then having existing players/characters adjust to the new guy. Not to mention it is kind of inconvenient on both existing players and new players when a new PC joins an adventure midway through. I'd say, over the years, I've gone through this routine right around 20 different times. Now it looks like I'm forced to go through it again if I want to get two new players in the group.</p><p></p><p>All that leg work is not the only problem. Dealing with a new player can also be an ordeal. Everyone knows how difficult it is to play D&D with people that all share the same tastes & enjoy the same style of DMing/playing. Even though a person can be nice, it often turns out that when we play together, we bump heads when our likes or dislikes don't work well with each other. I hate going through that.</p><p></p><p>Has anyone else tried to keep a campaign going like this and gone through this same situation as often as I have? If so, how do you handle it? Is there any advice on how I might handle the campaign if I have committed players that want to play the same mid level PCs while at the same time possibly having half the party changing all the time due to player turnaround?</p><p></p><p>I really don't look forward to going through all of this again. But if I want to play, I guess I have no choice.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5521243, member: 18701"] I have been running the same campaign since the beginning of 3.5 edition. My wife's PC is the only original character from the beginning of the campaign and that's only because she doesn't have any reason to stop playing and because her PC has been lucky enough to avoid death so far. I lost another player last summer due to his work schedule (and he was our newest player to begin with). I now found out the other day that another player has to bail out due to his work schedule. He definitely doesn't want to stop playing and he assured me that he will be back once he can find work that won't require him to work on the weekends. But who knows when that will be. But geez, I'm pretty worn out. I want to keep playing, but it is such a hassle meeting new players, explaining the campaign, filling them in on the current adventure, getting their characters created, introducing their PC into the campaign, and then having existing players/characters adjust to the new guy. Not to mention it is kind of inconvenient on both existing players and new players when a new PC joins an adventure midway through. I'd say, over the years, I've gone through this routine right around 20 different times. Now it looks like I'm forced to go through it again if I want to get two new players in the group. All that leg work is not the only problem. Dealing with a new player can also be an ordeal. Everyone knows how difficult it is to play D&D with people that all share the same tastes & enjoy the same style of DMing/playing. Even though a person can be nice, it often turns out that when we play together, we bump heads when our likes or dislikes don't work well with each other. I hate going through that. Has anyone else tried to keep a campaign going like this and gone through this same situation as often as I have? If so, how do you handle it? Is there any advice on how I might handle the campaign if I have committed players that want to play the same mid level PCs while at the same time possibly having half the party changing all the time due to player turnaround? I really don't look forward to going through all of this again. But if I want to play, I guess I have no choice. [/QUOTE]
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