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The Neverending Cycle of Player Turnaround
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<blockquote data-quote="Oryan77" data-source="post: 5521486" data-attributes="member: 18701"><p>I do enjoy that aspect of gaming. I've made some good friends just because I met them with interest in playing D&D together. But it's the leg work of the 'not really social' part that wears me out. I feel like a broken record when telling a potential new player about our game, the other players, and our approach to playing D&D. I also have to help them create new PCs and respond to their emails during character creation. Not to mention that I have to take time out of my schedule to meet different people. I'm a family man with 2 jobs, and I'm the DM, so I don't have a lot of free time.</p><p></p><p>It's not that I dislike doing those things, but I've done it 20 or so times now. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>The problem would be that I can't even seem to finish a single adventure with an original group. Some of the smaller adventures I ran were Sunless Citadel, Forge of Fury, Speaker in Dreams, Eternal Boundary, & Fires of Dis. I didn't have an original group complete any of those. The players that began the adventure were not the same players that finished the adventures. Running one nighters all the time doesn't seem like much fun as the DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Well, that's the type of D&D I like to play. My wife also prefers long term campaigns. Our enjoyment with D&D isn't so much about using powers and leveling to get new stuff. It's about character development and living out a persons life that we find fun. It's just, as an adult, I guess it makes it hard to play like that now.</p><p></p><p>I like the idea of doing new chapters in the campaign. Rolling new characters that somehow have tie-ins with old characters might help if I decide that I need to adjust the way I run a campaign. I usually create all of these intricate personal quests for each character to play out, thinking that it would make the game more fun for the players (which it does). But I may just need to think short term quests and not care any about the characters long term goals.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5521486, member: 18701"] I do enjoy that aspect of gaming. I've made some good friends just because I met them with interest in playing D&D together. But it's the leg work of the 'not really social' part that wears me out. I feel like a broken record when telling a potential new player about our game, the other players, and our approach to playing D&D. I also have to help them create new PCs and respond to their emails during character creation. Not to mention that I have to take time out of my schedule to meet different people. I'm a family man with 2 jobs, and I'm the DM, so I don't have a lot of free time. It's not that I dislike doing those things, but I've done it 20 or so times now. :lol: The problem would be that I can't even seem to finish a single adventure with an original group. Some of the smaller adventures I ran were Sunless Citadel, Forge of Fury, Speaker in Dreams, Eternal Boundary, & Fires of Dis. I didn't have an original group complete any of those. The players that began the adventure were not the same players that finished the adventures. Running one nighters all the time doesn't seem like much fun as the DM. :p Well, that's the type of D&D I like to play. My wife also prefers long term campaigns. Our enjoyment with D&D isn't so much about using powers and leveling to get new stuff. It's about character development and living out a persons life that we find fun. It's just, as an adult, I guess it makes it hard to play like that now. I like the idea of doing new chapters in the campaign. Rolling new characters that somehow have tie-ins with old characters might help if I decide that I need to adjust the way I run a campaign. I usually create all of these intricate personal quests for each character to play out, thinking that it would make the game more fun for the players (which it does). But I may just need to think short term quests and not care any about the characters long term goals. [/QUOTE]
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