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The Neverending Cycle of Player Turnaround
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<blockquote data-quote="DrunkonDuty" data-source="post: 5521620" data-attributes="member: 54364"><p>I feel your pain. </p><p> </p><p>(long whinge follows)</p><p> </p><p>We are losing 2 of our players this week (they're off to the UK due to work reasons) and are having to find replacements. We pretty much have, one of the guys in the group already knew a couple of guys who want to find a regular game. All sounds OK, right? But for the past fortnight we've been trying to arrange a time to meet up with the new guys, just to say "hi" over coffee and cake and make sure everyone gets on and is into the same sort of gaming. It's a frickin' nightmare of conflicting schedules. Maybe tonight we can manage to get it together.</p><p> </p><p>If this was the only time in the last couple of years that'd be OK. But noooo. My "current" gaming group is on it's 3rd incarnation in as many years. The 2 new guys (coupled with a 3rd new-ish guy who joined about 4 weeks ago) wil make this the 4th incarnation.</p><p> </p><p>And yes, it makes finishing a campaign difficult. The current incarnation and previous incarnation of the group have been working on finishing Age of Worms but with the guys going (leaving me the only original player of this campaign) it's just becoming too difficult to keep momentum in the story. </p><p> </p><p>Don't even get me started on conflicting schedules for the actual gaming. Oops, too late, I did it myself. With the guys going to the UK obviously they're extremely busy. 2 other players are shift workers. 1 is a bit flakey on schedules. We can't get the same 4 or so players in the same room at the same time for 2 weeks in a row, let alone get the whole group of 7. This means that alternative mini-campaigns get started one week then wither and die as we're never able to get the same mix of people together again.</p><p> </p><p>This weekend I hope to finish of a story arc in my Champions game. It requires 4 people. 3 of them have already said they can make it. Just awaiting the 4th to confirm and then for no-one to flake out. <Drums fingers nervously on desk.></p><p> </p><p>Here's the thing, unliek previous groups in the past. My current group are all dead keen gamers, enjoying the games and we're all very focussed when we can get together. It's purely real-world crap getting the way. Damn you real life!</p><p> </p><p><sigh> That feels a bit better actually. Thanks for listening.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5521620, member: 54364"] I feel your pain. (long whinge follows) We are losing 2 of our players this week (they're off to the UK due to work reasons) and are having to find replacements. We pretty much have, one of the guys in the group already knew a couple of guys who want to find a regular game. All sounds OK, right? But for the past fortnight we've been trying to arrange a time to meet up with the new guys, just to say "hi" over coffee and cake and make sure everyone gets on and is into the same sort of gaming. It's a frickin' nightmare of conflicting schedules. Maybe tonight we can manage to get it together. If this was the only time in the last couple of years that'd be OK. But noooo. My "current" gaming group is on it's 3rd incarnation in as many years. The 2 new guys (coupled with a 3rd new-ish guy who joined about 4 weeks ago) wil make this the 4th incarnation. And yes, it makes finishing a campaign difficult. The current incarnation and previous incarnation of the group have been working on finishing Age of Worms but with the guys going (leaving me the only original player of this campaign) it's just becoming too difficult to keep momentum in the story. Don't even get me started on conflicting schedules for the actual gaming. Oops, too late, I did it myself. With the guys going to the UK obviously they're extremely busy. 2 other players are shift workers. 1 is a bit flakey on schedules. We can't get the same 4 or so players in the same room at the same time for 2 weeks in a row, let alone get the whole group of 7. This means that alternative mini-campaigns get started one week then wither and die as we're never able to get the same mix of people together again. This weekend I hope to finish of a story arc in my Champions game. It requires 4 people. 3 of them have already said they can make it. Just awaiting the 4th to confirm and then for no-one to flake out. <Drums fingers nervously on desk.> Here's the thing, unliek previous groups in the past. My current group are all dead keen gamers, enjoying the games and we're all very focussed when we can get together. It's purely real-world crap getting the way. Damn you real life! <sigh> That feels a bit better actually. Thanks for listening. [/QUOTE]
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